
✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings sandbox freedom, sandbox world and historical setting, while skipping loot and gear systems

Games like Divinity II: Ego Draconis · Find similar →
More about this game →We filtered the 50 games similar to Divinity II: Ego Draconis down to the 23 that fit the “Dark” category. The Elder Scrolls IV: Oblivion, Middle-earth: Shadow of Mordor and Risen top the list, ranked by affinity and similarity score to Divinity II: Ego Draconis.
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Within the “Dark” category, the closest game to Divinity II: Ego Draconis is The Elder Scrolls IV: Oblivion — scoring 95/100 on our similarity scale. Middle-earth: Shadow of Mordor and Risen follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Divinity II: Ego Draconis. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings sandbox freedom, sandbox world and historical setting, while skipping loot and gear systems

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings sandbox freedom, sandbox world and stealth mechanics
Released 5 years after Divinity II: Ego Draconis.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Stands apart with crafting mechanics, while skipping setting medieval
Where it drifts furthest from Divinity II: Ego Draconis: progression.

✓ Nearly identical: deep RPG systems, action RPG combat and adventure storytelling.
≠ Missing: ranged combat.
An old-school European RPG: three factions with genuinely different magic schools, a world that does not scale to your level, and exploration that rewards wandering into places you are not ready for. Combat is its weakest link — stiff, poorly telegraphed, and frustrating in the early hours before your character is competent at anything.
On reception: its Steam reviews are mostly positive, against very positive for Divinity II: Ego Draconis.
Released 5 years after Divinity II: Ego Draconis.

✓ Nearly identical: deep RPG systems, action RPG combat and adventure storytelling.
≠ Missing: ranged combat.
The third game in a series, it holds nothing back from the player. Open world adventures of the renowned monster slayer Geralt of Rivia are now even on a larger scale.
Released 6 years after Divinity II: Ego Draconis.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: punishing difficulty, stealth mechanics and historical setting
It predates Divinity II: Ego Draconis by 8 years, with what that implies technically.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Stands apart with punishing difficulty, setting mythology and visual 3d, while skipping setting medieval
Where it drifts furthest from Divinity II: Ego Draconis: setting.
Released 13 years after Divinity II: Ego Draconis.

✓ Both are third-person Action RPGs — sharing deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: sandbox freedom, sandbox world and procedural generation, while skipping loot and gear systems
The fifth game in the series, Skyrim takes us on a journey through the coldest region of Cyrodiil. Once again player can traverse the open world RPG armed with various medieval weapons and magic, to become a hero of Nordic legends –Dovahkiin, the Dragonborn.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings puzzle design, while skipping ranged combat
The castle is the achievement: densely built, worth exploring on its own terms, and full of small detail. Spell-chaining combat is more involved than expected. Outside it, the open world follows a familiar checklist of camps and puzzles, and the main story resolves in a rush that leaves several threads sitting unfinished.
Released 14 years after Divinity II: Ego Draconis.

✓ Nearly identical: deep RPG systems, action RPG combat and adventure storytelling.
≠ Missing: ranged combat.
A mid-budget RPG with a colonial-era setting that is genuinely unusual, and diplomacy that can resolve most quests without combat if you invest in it. Faction reputation matters. Production values show the budget — environments repeat heavily between regions, animation is stiff, and combat never becomes more than adequate.
On reception: its Steam reviews are mostly positive, against very positive for Divinity II: Ego Draconis.
Released 10 years after Divinity II: Ego Draconis.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings horror tension, stealth mechanics and horror setting, while skipping ranged combat
Vampire: The Masquerade – Bloodlines is a story-driven action-RPG based on table-top role-playing game Vampire: The Masquerade, the part of the World of Darkness franchise. The game is setting a gothic urban fantasy where vampires, werewolves, and other supernatural beings live secretly by humans.
Where it drifts furthest from Divinity II: Ego Draconis: setting.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings Metroidvania exploration and horror setting, while skipping combat magic
The close of the Lords of Shadow trilogy, alternating a weakened Dracula between his castle and a modern city, with the same weighty whip combat as the first game plus magic and platforming. Its reputation is deserved in one specific way: the modern-city stealth sections are widely disliked, and the game is poor at signposting where to go or what an acquired item is for.
Where it drifts furthest from Divinity II: Ego Draconis: combat.
Released 5 years after Divinity II: Ego Draconis.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: punishing difficulty and crafting mechanics, while skipping open world exploration
Where it drifts furthest from Divinity II: Ego Draconis: progression.
On reception: its Steam reviews are mixed, against very positive for Divinity II: Ego Draconis.
Released 5 years after Divinity II: Ego Draconis.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and strong narrative focus
≠ Stands apart with sandbox freedom, sandbox world and historical setting, while skipping action RPG combat
The full catalog of games sharing gameplay DNA with Divinity II: Ego Draconis, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.

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