
✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Its own twist: third-person shooting, ranged combat and post-apocalyptic world, while skipping strong narrative focus
A co-op horde shooter whose swarm tech is the draw: hundreds of zombies climb over each other into structures, and the class system rewards coordinating rather than scattering. Levels are short and replayable. The shooting itself is functional but unremarkable, and the campaign chapters are thin connective tissue between the set-piece swarm moments.
Released 6 years after Cry of Fear.




