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Akimbot

9 Platformer games like Akimbot that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 47 games similar to Akimbot down to the 9 that fit the “Platformer” category. Ratchet & Clank: Size Matters, Metroid Prime Hunters and Metroid Prime 2: Echoes top the list, ranked by affinity and similarity score to Akimbot.

iRank77/ 100

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GenreShooterSubgenreFPS
Tags
NarrativeSoloMultiplayer
Year 2024Dev Evil Raptor

Quick answer

Within the “Platformer” category, the closest game to Akimbot is Ratchet & Clank: Size Matters — scoring 75/100 on our similarity scale. Metroid Prime Hunters and Metroid Prime 2: Echoes follow close behind.

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The best platformer games like Akimbot

9 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Akimbot. Each one has been evaluated across 13 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Ratchet & Clank: Size Matters
Ratchet & Clank: Size Matters
ShooterFPS
SoloMultiplayerSci-FiThird PersonExploration
IGDB60· 6
Year 2007Dev High Impact Games · Sony Computer Entertainment

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and precision platforming

≠ Stands apart with exploration and discovery and visual first person, while skipping third-person shooting

Where it drifts furthest from Akimbot: visuals.

It predates Akimbot by 17 years, with what that implies technically.

Genre100Game mode100Setting100Visuals45
Metroid Prime Hunters
ShooterFPS
SoloMultiplayerSci-FiExplorationFirst Person
IGDB87· 3
Year 2006Dev Nintendo Software Technology · Nintendo

✓ Both are first-person shooters — sharing shooter, first-person shooting and precision platforming

≠ Its own twist: Metroidvania exploration, exploration and discovery and visual first person, while skipping third-person shooting

Where it drifts furthest from Akimbot: visuals.

It predates Akimbot by 18 years, with what that implies technically.

Genre100Game mode100Setting100Visuals0
Metroid Prime 2: Echoes
ShooterFPS
SoloMultiplayerSci-FiExplorationFirst Person
IGDB80· 2
Year 2004Dev Retro Studios · Nintendo

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and precision platforming

≠ Stands apart with Metroidvania exploration, exploration and discovery and visual first person, while skipping third-person shooting

The darkest and hardest of the Prime games: a light and dark world where the dark one drains health continuously, so exploration runs on a clock. Boss design is excellent. The ammo system for beams is the divisive part — it turns experimenting with weapons into a resource decision, and backtracking for keys late on is genuinely tedious.

Where it drifts furthest from Akimbot: visuals.

It predates Akimbot by 20 years, with what that implies technically.

Genre100Game mode100Setting100Visuals0
Ratchet: Deadlocked
ShooterFPS
SoloMultiplayerSci-FiThird PersonCo-op
IGDB70· 1
Year 2005Dev Insomniac Games · Sony Computer Entertainment

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and precision platforming

≠ Where it differs: brings co op, exploration and discovery and visual first person, while skipping third-person shooting

Where it drifts furthest from Akimbot: visuals.

It predates Akimbot by 19 years, with what that implies technically.

Genre100Setting100Game mode66Visuals45
Metroid: Other M
ShooterFPS
SoloSci-FiThird PersonFirst Person
IGDB78· 5
Year 2010Dev D-Rockets · Nintendo

✓ Same family of first-person shooters: shooter, first-person shooting and precision platforming

≠ Stands apart with visual first person, while skipping third-person shooting

Where it drifts furthest from Akimbot: visuals.

It predates Akimbot by 14 years, with what that implies technically.

Genre100Setting100Game mode83Visuals45
#6Firework
Firework
ShooterFPS
SoloMelee
Steam👍 93%· 43
Year 2015Dev Ivan Zanotti's MyMadnessWorks · Gamera GamePlaytime ~4hOn PC · iOS

✓ Nearly identical: shooter, first-person shooting and adventure storytelling.

≠ Missing: third-person shooting.

Follow usWant to know how the game is progressing? Follow us here: DiscordWeibo About the GameFirework is an oriental horror puzzle game. The story takes place in a remote mountain village. An accidental fire at a funeral forces the police to re-investigate a closed case of massacre.

It predates Akimbot by 9 years, with what that implies technically.

Genre100Combat100Game mode83
Super Metroid
ShooterFPS
SoloNarrativeSci-FiDarkExploration
IGDB100· 1
Year 1994Dev Nintendo R&D1 · Nintendo

✓ Same family of first-person shooters: shooter, first-person shooting and precision platforming

≠ Where it differs: brings Metroidvania exploration, dark, oppressive atmosphere and exploration and discovery, while skipping third-person shooting

Where it drifts furthest from Akimbot: visuals.

It predates Akimbot by 30 years, with what that implies technically.

Genre100Setting100Game mode83Tone55Visuals0
Metroid Prime 3: Corruption
ShooterFPS
SoloSci-FiExplorationFirst Person
IGDB86· 4
Year 2007Dev Retro Studios · Nintendo

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and precision platforming

≠ Stands apart with Metroidvania exploration, exploration and discovery and visual first person, while skipping third-person shooting

Where it drifts furthest from Akimbot: visuals.

It predates Akimbot by 17 years, with what that implies technically.

Genre100Setting100Game mode83Visuals0
63
Unreal
ShooterFPS
SoloMultiplayerSci-FiFirst Person
Year 1998Dev Digital Extremes · GT Interactive SoftwareOn PC · Mac

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and precision platforming

≠ Stands apart with visual first person, while skipping adventure storytelling

Its opening hour still holds up as atmosphere: you wake on a crashed prison ship and the alien world outside is quiet and strange in a way shooters of its era rarely were. Weapons have real alt-fire identity. It is long and uneven — the middle stretch of similar corridors runs well past its ideas, and enemy AI outside the Skaarj is basic.

Where it drifts furthest from Akimbot: visuals.

It predates Akimbot by 26 years, with what that implies technically.

Genre100Game mode100Setting100Visuals0

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