
✓ Same family of first-person shooters: shooter, first-person shooting and melee combat
≠ Where it differs: brings adventure storytelling and precision platforming, while skipping linear, story-driven structure

Giochi come Retaliate · Trova simili →
Scopri di più sul gioco →Retaliate is hard to replace: few games combine shooter, linear, story-driven structure and melee combat in quite the same way. We analyzed over 2,000 titles across 10 gameplay attributes and found 33 genuine alternatives — not generic genre suggestions. Firework, Max Payne 2: The Fall of Max Payne and My Friend Pedro lead the list, with Firework reaching a 97/100 similarity score. Every game here is ranked by how closely it replicates what makes Retaliate special.
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Il gioco più simile a Retaliate è Firework — con un punteggio di similarità di 97/100. Max Payne 2: The Fall of Max Payne e My Friend Pedro seguono da vicino.
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Guidato dalla communityVota ogni risultato — buon match o no. Ogni voto influenza direttamente come classifichiamo i giochi simili.

✓ Same family of first-person shooters: shooter, first-person shooting and melee combat
≠ Where it differs: brings adventure storytelling and precision platforming, while skipping linear, story-driven structure

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and melee combat
≠ Where it differs: brings third-person shooting, adventure storytelling and strong narrative focus, while skipping linear, story-driven structure

✓ Both are first-person shooters — sharing shooter, first-person shooting and melee combat
≠ Where it differs: brings precision platforming, adventure storytelling and dark, oppressive atmosphere, while skipping linear, story-driven structure

✓ Same family of first-person shooters: shooter, first-person shooting and setting scifi
≠ Where it differs: brings precision platforming, adventure storytelling and Metroidvania exploration, while skipping linear, story-driven structure

✓ Same family of first-person shooters: shooter, first-person shooting and melee combat
≠ Where it differs: brings horror tension, third-person shooting and adventure storytelling, while skipping linear, story-driven structure

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and linear, story-driven structure
≠ Stands apart with third-person shooting, strong narrative focus and dark, oppressive atmosphere, while skipping setting space

✓ Same family of first-person shooters: shooter, first-person shooting and melee combat
≠ Where it differs: brings tower defense planning, real-time strategy and survival mechanics, while skipping linear, story-driven structure

✓ Same family of first-person shooters: shooter, first-person shooting and melee combat
≠ Where it differs: brings adventure storytelling, visual first person and visual third person, while skipping linear, story-driven structure

✓ Both are first-person shooters — sharing shooter, first-person shooting and melee combat
≠ Its own twist: third-person shooting, adventure storytelling and action RPG combat, while skipping linear, story-driven structure

✓ Both are first-person shooters — sharing shooter, first-person shooting and melee combat
≠ Where it differs: brings dark, oppressive atmosphere, setting cyberpunk and visual first person, while skipping linear, story-driven structure

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and setting scifi
≠ Stands apart with precision platforming, adventure storytelling and Metroidvania exploration, while skipping linear, story-driven structure

✓ Both are first-person shooters — sharing shooter, first-person shooting and melee combat
≠ Its own twist: puzzle design, deep simulation and horror tension, while skipping linear, story-driven structure

✓ Same family of first-person shooters: shooter, first-person shooting and melee combat
≠ Where it differs: brings third-person shooting, adventure storytelling and strong narrative focus, while skipping linear, story-driven structure

✓ Same family of first-person shooters: shooter, first-person shooting and melee combat
≠ Where it differs: brings adventure storytelling, puzzle design and action RPG combat, while skipping linear, story-driven structure

✓ Same family of first-person shooters: shooter, first-person shooting and melee combat
≠ Its own twist: puzzle design, adventure storytelling and strong narrative focus, while skipping linear, story-driven structure