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Victoria II

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Victoria II is hard to replace: few games combine real-time strategy, sandbox world and combat tactical in quite the same way. We analyzed over 2,000 titles across 10 gameplay attributes and found 61 genuine alternatives — not generic genre suggestions. World in Conflict, Command & Conquer: Red Alert 2 and RollerCoaster Tycoon 2 lead the list, with World in Conflict reaching a 97/100 similarity score. Every game here is ranked by how closely it replicates what makes Victoria II special.

iRank85/ 100

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GenreStratégieSous-genreRTS
Tags
SoloMultijoueur
Année 2010Dev Paradox Interactive
Boutiques

Réponse rapide

Le jeu le plus proche de Victoria II est World in Conflict — avec un score de similarité de 97/100. Command & Conquer: Red Alert 2 et RollerCoaster Tycoon 2 suivent de près.

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Jeux similaires à Victoria II

61 jeux similaires trouvésMis à jour mai 2026
World in Conflict
StratégieRTS
SoloMultijoueurTactiqueIsométrique
IGDB94· 2
Année 2007Dev Massive Entertainment · Sierra EntertainmentSur PC

✓ Same family of real-time strategy games: real-time strategy, combat tactical and single-player focus

≠ Stands apart with visual isometric, while skipping turn-based strategy

Command & Conquer: Red Alert 2
StratégieRTS
SoloMultijoueurHistoriqueFantaisieScience-fiction
IGDB90· 1
Année 2000Dev Westwood Pacific · Electronic ArtsSur PC

✓ Same family of real-time strategy games: real-time strategy, historical setting and single-player focus

≠ Its own twist: fantasy world, setting scifi and visual isometric, while skipping turn-based strategy

RollerCoaster Tycoon 2
StratégieRTS
SoloMultijoueurMonde bac à sableGestionCasual
Steam👍 90%· 5.8KIGDB60· 1
Année 2002Dev Chris Sawyer Productions · InfogramesSur PC

✓ Same family of real-time strategy games: real-time strategy, deep simulation and sandbox freedom

≠ Stands apart with vibe casual, visual isometric and visual pixel, while skipping turn-based strategy

Rome: Total War
StratégieRTS
SoloMultijoueurTactiqueHistoriqueCorps à corps
Steam👍 95%· 17KIGDB91· 3
Année 2004Dev The Creative Assembly · SegaSur Android · PC · iOS

✓ Both are real-time strategy games — sharing real-time strategy, turn-based strategy and deep simulation

≠ Its own twist: melee combat, ranged combat and visual isometric, while skipping sandbox freedom

Europa Universalis III
StratégieRTS
SoloMultijoueurMonde bac à sableHistoriqueIsométrique
Steam👍 83%· 2.0KIGDB70· 1
Année 2007Dev Paradox InteractiveSur PC · Mac

✓ Fits the real-time strategy games cluster, with real-time strategy, turn-based strategy and sandbox freedom

≠ Stands apart with visual isometric, while skipping combat tactical

Napoleon: Total War
StratégieRTS
SoloMultijoueurTactiqueHistoriqueCorps à corps
Steam👍 92%· 27KIGDB83· 3
Année 2010Dev The Creative Assembly · Feral InteractiveSur PC · Mac

✓ Same family of real-time strategy games: real-time strategy, turn-based strategy and combat tactical

≠ Stands apart with melee combat, fantasy world and visual isometric, while skipping deep simulation

Command & Conquer: Red Alert
StratégieRTS
SoloMultijoueurTactiqueHistoriqueScience-fiction
Steam👍 79%· 382
Année 1996Dev Westwood Studios · Sony Computer EntertainmentSur PlayStation 3 · PC

✓ Fits the real-time strategy games cluster, with real-time strategy, combat tactical and historical setting

≠ Its own twist: setting scifi and visual isometric, while skipping turn-based strategy

Total Annihilation
StratégieRTS
SoloMultijoueurNarratifScience-fictionIsométrique
Steam👍 97%· 3.7K
Année 1997Dev Cavedog Entertainment · GT Interactive SoftwareSur PC · Mac

✓ Both are real-time strategy games — sharing real-time strategy, single-player focus and multiplayer gameplay

≠ Its own twist: strong narrative focus, setting scifi and visual isometric, while skipping turn-based strategy

Rise of Nations
StratégieRTS
SoloMultijoueurTactiqueHistoriqueÀ distance
IGDB92· 3
Année 2003Dev Big Huge Games · Microsoft Game StudiosSur PC · Mac

✓ Both are real-time strategy games — sharing real-time strategy, combat tactical and historical setting

≠ Stands apart with ranged combat, fantasy world and setting medieval, while skipping turn-based strategy

Warhammer 40,000: Dawn of War - Dark Crusade
StratégieRTS
SoloMultijoueurTactiqueHistoriqueCorps à corps
Steam👍 96%· 9.4KRAWG👍 88%· 319MC87IGDB84· 3
Année 2006Dev Relic Entertainment · SEGADurée ~2hSur PC

✓ Both are real-time strategy games — sharing real-time strategy, combat tactical and historical setting

≠ Stands apart with dark, oppressive atmosphere, melee combat and setting scifi, while skipping turn-based strategy

Cossacks: European Wars
StratégieRTS
SoloMultijoueurTactiqueHistoriqueGestion
Steam👍 74%· 624IGDB80· 1
Année 2001Dev GSC Game World · cdv Software EntertainmentSur PC

✓ Same family of real-time strategy games: real-time strategy, combat tactical and historical setting

≠ Where it differs: brings fantasy world and visual isometric, while skipping turn-based strategy

Star Wars: Empire at War
StratégieRTS
SoloMultijoueurTactiqueHistoriqueCorps à corps
Steam👍 98%· 42KIGDB73· 2
Année 2006Dev Petroglyph Games · LucasArtsSur PC · Mac

✓ Fits the real-time strategy games cluster, with real-time strategy, turn-based strategy and combat tactical

≠ Stands apart with melee combat, setting scifi and setting space, while skipping deep simulation

Shogun: Total War
StratégieRTS
SoloMultijoueurTactiqueHistoriqueCorps à corps
Steam👍 89%· 1.2KIGDB90· 1
Année 2000Dev The Creative Assembly · SegaSur PC

✓ Same family of real-time strategy games: real-time strategy, turn-based strategy and combat tactical

≠ Where it differs: brings melee combat, ranged combat and visual isometric, while skipping deep simulation

Medieval II: Total War
StratégieRTS
SoloMultijoueurTactiqueHistoriqueCorps à corps
Steam👍 96%· 36KIGDB90· 3
Année 2006Dev The Creative Assembly · SegaSur Linux · PC · Mac

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and turn-based strategy

≠ Where it differs: brings melee combat, ranged combat and setting medieval, while skipping sandbox freedom

Homeworld
StratégieRTS
SoloMultijoueurTactiqueScience-fictionIsométrique
IGDB90· 1
Année 1999Dev Relic Entertainment · Sierra EntertainmentSur Linux · PC · Mac

✓ Both are real-time strategy games — sharing real-time strategy, combat tactical and single-player focus

≠ Where it differs: brings adventure storytelling, setting scifi and visual isometric, while skipping turn-based strategy

Jeux similaires à Victoria II

Classements du même genre

Questions fréquentes

What is the best game similar to Victoria II?
The closest game to Victoria II is World in Conflict, scoring 97/100 on our similarity scale. They share 4 gameplay attributes, including real-time strategy, single-player focus and multiplayer gameplay. It's the most faithful alternative currently available.
What are the top games like Victoria II?
The three closest games to Victoria II are: 1. World in Conflict (97/100, 4 shared attributes) 2. Command & Conquer: Red Alert 2 (95/100, 4 shared attributes) 3. RollerCoaster Tycoon 2 (97/100, 7 shared attributes). All share Victoria II's most important gameplay attributes, ranked out of 61 candidates across 10 dimensions.
Is Command & Conquer: Red Alert 2 similar to Victoria II?
Yes, very much so — Command & Conquer: Red Alert 2 scores 95/100 similarity to Victoria II. They share 4 attributes, including real-time strategy and single-player focus. It's one of the most direct alternatives available.
What RTS games are similar to Victoria II?
The best RTS games similar to Victoria II are World in Conflict, Command & Conquer: Red Alert 2, RollerCoaster Tycoon 2 and Rome: Total War. All share the RTS genre alongside other key Victoria II attributes like real-time strategy, single-player focus and multiplayer gameplay.
How is similarity to Victoria II calculated?
We compare Victoria II against every game in our catalog using 10 gameplay attributes: genre, atmosphere, world structure, play modes, combat style, and more. Each category is weighted differently — genre matters more than visual style, for instance. The result is a 0-100 score reflecting how closely a game replicates the Victoria II experience, not just whether it shares the same genre label.