
✓ Fits the isometric Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Stands apart with tower defense planning, turn-based strategy and combat tactical, while skipping dark, oppressive atmosphere
A tower defence and action RPG hybrid: build the maze between waves, then fight in it yourself with a levelling hero, designed for four-player co-op and long loot grinds. The first game is still the one people return to. The complaint from long-time players is what happened after — a steady stream of paid DLC of visibly lower quality than the original release.
Where it drifts furthest from Welcome to Paradize: setting and progression.
It predates Welcome to Paradize by 14 years, with what that implies technically.


















