✓ If you enjoyed Sid Meier's Civilization IV, expect deep simulation, turn-based strategy and historical setting
≠ Where it differs: brings deep RPG systems, sandbox freedom and real-time strategy, while skipping fantasy world
A grand strategy game about dynasties rather than borders: characters have traits, stress, secrets and lifespans, and most of the story comes from managing relatives who want what you have. Far more approachable than CK2. Warfare is the shallow part, and once you understand the systems the difficulty largely disappears past the first century.
Where it drifts furthest from Sid Meier's Civilization IV: progression and setting.
Released 14 years after Sid Meier's Civilization IV.