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Shining in the Darkness

15 Games like Shining in the Darkness on Xbox that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Shining in the Darkness down to the 15 that fit the “Xbox” category. Arx Fatalis, Marvel's Midnight Suns and Atomic Heart top the list, ranked by affinity and similarity score to Shining in the Darkness.

iRank54/ 100

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GenreRPGSubgenreAction RPGSub-subgenreFirst-Person ARPG
Tags
DarkSolo
Year 2017Dev CALIIXTE

Quick answer

Within the “Xbox” category, the closest game to Shining in the Darkness is Arx Fatalis — scoring 69/100 on our similarity scale. Marvel's Midnight Suns and Atomic Heart follow close behind.

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The best games like Shining in the Darkness on Xbox

15 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Shining in the Darkness. Each one has been evaluated across 12 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Arx Fatalis
Arx Fatalis
RPGAction RPGFirst-Person ARPG
SoloMagicDarkFantasyExplorationLootFirst Person
Steam👍 88%· 2.5KRAWG👍 79%· 171MC77IGDB78· 2
Year 2002Dev Arkane Studios · Bethesda SoftworksPlaytime ~1hOn PC · Xbox · Apple Macintosh

✓ Both are first-person Action RPGs — sharing deep RPG systems, puzzle design and dark, oppressive atmosphere

≠ Where it differs: brings adventure storytelling, strong narrative focus and open world exploration, while skipping turn-based strategy

This critically acclaimed first-person RPG takes the player on an amazing journey into the fantasy world of Arx. The game mixes intelligent story with immersive and actual medieval surroundings. Arx Fatalis allows the player to feel that all his actions have a direct consequence on those around him.

Where it drifts furthest from Shining in the Darkness: combat and setting.

It predates Shining in the Darkness by 15 years, with what that implies technically.

Genre100Game mode100Progression100Tone72Visuals68Setting48
#2Marvel's Midnight Suns
Marvel's Midnight Suns
RPGAction RPGThird-Person ARPG
SoloTacticalMagicFantasySkill Tree
Steam👍 82%· 24KRAWG👍 78%· 106OC82· 137
Year 2022Dev Firaxis · 2K GamesPlaytime ~8hOn PC · PS · Xbox

✓ Shared with Shining in the Darkness: deep RPG systems, turn-based strategy and combat tactical

≠ Its own twist: card game strategy, adventure storytelling and skill tree progression, while skipping puzzle design

Marvel’s Midnight Suns is a new tactical RPG set in the darker side of the Marvel Universe, putting you face-to-face against demonic forces of the underworld as you team up with and live among the Midnight Suns, Earth's last line of defense.

Where it drifts furthest from Shining in the Darkness: progression and visuals.

Released 5 years after Shining in the Darkness.

Combat100Game mode100Setting100Genre75Progression0Visuals0
Atomic Heart
RPGAction RPGFirst-Person ARPG
SoloDarkExplorationFirst PersonMelee
Steam👍 81%· 48KIGDB72· 4OC74· 141
Year 2023Dev Mundfish · Focus EntertainmentOn Xbox · PS4 · PC

✓ Same family of first-person Action RPGs: deep RPG systems, puzzle design and dark, oppressive atmosphere

≠ Stands apart with action RPG combat, shooter and first-person shooting, while skipping turn-based strategy

Where it drifts furthest from Shining in the Darkness: combat and setting.

Released 6 years after Shining in the Darkness.

Genre100Game mode100Visuals68Tone60Progression59Combat0
Indiana Jones and the Great Circle
RPGAction RPGFirst-Person ARPG
SoloTacticalExplorationFirst PersonMelee
Steam👍 90%· 19KIGDB89· 12OC86· 226
Year 2024Dev MachineGames · Bethesda SoftworksOn Xbox · Switch · PC

✓ Same family of first-person Action RPGs: deep RPG systems, puzzle design and combat tactical

≠ Its own twist: adventure storytelling, precision platforming and strong narrative focus, while skipping turn-based strategy

Where it drifts furthest from Shining in the Darkness: tone and setting.

Released 7 years after Shining in the Darkness.

Genre100Game mode100Progression56Visuals48Combat33Tone0
Deus Ex: Mankind Divided
RPGAction RPGFirst-Person ARPG
SoloExplorationFirst PersonStealthMelee
Steam👍 76%· 42KIGDB83· 29OC81· 136
Year 2016Dev Eidos Montréal · Feral InteractiveOn PS4 · Linux · PC

✓ Both are first-person Action RPGs — sharing deep RPG systems, puzzle design and single-player focus

≠ Where it differs: brings shooter, adventure storytelling and first-person shooting, while skipping turn-based strategy

Prague is one of the densest immersive-sim hubs ever built — apartments, vents and sewers layered so that almost every problem has four solutions. Augmentation choice matters. It ends abruptly, mid-arc, because the planned continuation never happened, and it shipped with a microtransaction store attached to a single-player game.

Where it drifts furthest from Shining in the Darkness: combat and tone.

Genre100Game mode100Visuals54Progression39Combat0Tone0
Avowed
RPGAction RPGFirst-Person ARPG
SoloMagicDarkFantasyExplorationFirst Person
Steam👍 77%· 12KIGDB85· 5OC80· 200
Year 2025Dev Obsidian Entertainment · Xbox Game StudiosOn Xbox · PC · PS5

✓ Both are first-person Action RPGs — sharing deep RPG systems, dark, oppressive atmosphere and combat magic

≠ Stands apart with action RPG combat, adventure storytelling and strong narrative focus, while skipping puzzle design

Where it drifts furthest from Shining in the Darkness: progression and visuals.

Released 8 years after Shining in the Darkness.

Genre100Game mode100Setting100Combat77Tone61Visuals43
Pillars of Eternity
RPGAction RPGIsometric ARPG
SoloTacticalMagicDarkFantasyExploration
Steam👍 88%· 26KIGDB81· 6OC89· 71
Year 2015Dev Obsidian EntertainmentOn PS4 · Linux · PC

✓ If you enjoyed Shining in the Darkness, expect deep RPG systems, dark, oppressive atmosphere and combat tactical

≠ Its own twist: adventure storytelling, strong narrative focus and open world exploration, while skipping puzzle design

Where it drifts furthest from Shining in the Darkness: visuals and progression.

Combat100Game mode100Setting100Genre75Tone64Progression36
Cyberpunk 2077
RPGAction RPGFirst-Person ARPG
SoloDarkExplorationFirst PersonRanged
Steam👍 86%· 938KRAWG👍 83%· 3.0KMC73IGDB75· 21OC76· 226
Year 2020Dev CD Projekt Red · CD PROJEKT REDPlaytime ~29hOn PC · PS · Xbox

✓ Same family of first-person Action RPGs: deep RPG systems, dark, oppressive atmosphere and single-player focus

≠ Its own twist: action RPG combat, adventure storytelling and shooter, while skipping puzzle design

Cyberpunk 2077 is a science fiction game loosely based on the role-playing game Cyberpunk 2020. ###Setting The game is set in the year 2077 in a fictional futuristic metropolis Night City in California.

Where it drifts furthest from Shining in the Darkness: combat and setting.

Released 3 years after Shining in the Darkness.

Genre100Game mode100Tone66Visuals54Progression53Combat0
#9RoboCop: Rogue City
RoboCop: Rogue City
RPGAction RPGFirst-Person ARPG
SoloDarkFirst PersonMeleeNarrative
Steam👍 87%· 34KIGDB74· 6OC73· 114
Year 2023Dev Teyon · NaconOn Xbox · PC · PS5

✓ Same family of first-person Action RPGs: deep RPG systems, dark, oppressive atmosphere and single-player focus

≠ Its own twist: action RPG combat, shooter and first-person shooting, while skipping puzzle design

Where it drifts furthest from Shining in the Darkness: combat and setting.

Released 6 years after Shining in the Darkness.

Genre100Game mode100Visuals70Tone67Combat0Setting0
#10Bright Memory: Infinite
Bright Memory: Infinite
RPGAction RPGFirst-Person ARPG
SoloDarkFirst PersonMeleeHardcore
Steam👍 92%· 40KIGDB67· 5OC63· 95
Year 2021Dev FYQD-Studio · PLAYISMOn Xbox · Android · PC

✓ Same family of first-person Action RPGs: deep RPG systems, dark, oppressive atmosphere and single-player focus

≠ Its own twist: action RPG combat, shooter and first-person shooting, while skipping puzzle design

Where it drifts furthest from Shining in the Darkness: combat and setting.

Released 4 years after Shining in the Darkness.

Genre100Game mode100Tone79Visuals68Combat0Setting0
Kingdom Come: Deliverance
RPGAction RPGFirst-Person ARPG
SoloExplorationLootFirst PersonStealth
Steam👍 84%· 181KRAWG👍 80%· 1.5KMC71IGDB74· 11OC72· 135
Year 2018Dev Deep Silver · Warhorse StudiosPlaytime ~10hOn PC · PS · Xbox

✓ Fits the first-person Action RPGs cluster, with deep RPG systems, single-player focus and exploration and discovery

≠ Its own twist: action RPG combat, adventure storytelling and strong narrative focus, while skipping puzzle design

You're Henry, the son of a blacksmith. Thrust into a raging civil war, you watch helplessly as invaders storm your village and slaughter your friends and family. Narrowly escaping the brutal attack, you grab your sword to fight back.

Where it drifts furthest from Shining in the Darkness: combat and tone.

Genre100Game mode100Progression85Visuals68Combat0Tone0
Kingdom Come: Deliverance II
RPGAction RPGFirst-Person ARPG
SoloExplorationFirst PersonMeleeNarrative
Steam👍 94%· 182KRAWG👍 85%· 153IGDB93· 4OC89· 172
Year 2025Dev Warhorse Studios · Deep SilverPlaytime ~28hOn PC · PS · Xbox

✓ Same family of first-person Action RPGs: deep RPG systems, single-player focus and exploration and discovery

≠ Its own twist: adventure storytelling, deep simulation and strong narrative focus, while skipping puzzle design

Kingdom of Bohemia, Early 15th Century: chaos has befallen the kingdom. 
As invaders pillage this ungoverned land, sowing fear and terror, Henry of Skalitz seeks revenge for his murdered family.

Where it drifts furthest from Shining in the Darkness: combat and tone.

Released 8 years after Shining in the Darkness.

Genre100Game mode100Progression62Visuals56Combat0Tone0
Fallout: New Vegas
RPGAction RPGFirst-Person ARPG
SoloExplorationFirst PersonStealthMelee
Steam👍 96%· 257KRAWG👍 89%· 2.6KMC84IGDB82· 9
Year 2010Dev Obsidian Entertainment · Bethesda SoftworksPlaytime ~12hOn PC · PS · Xbox

✓ Both are first-person Action RPGs — sharing deep RPG systems, single-player focus and exploration and discovery

≠ Stands apart with action RPG combat, shooter and survival mechanics, while skipping puzzle design

The writing is why it endures: factions with coherent positions, quests that resolve several ways, and an ending that actually reflects a decade of small choices. Reputation matters everywhere. Technically it is fragile — it shipped buggy and remains so, with crashes common enough on modern systems that most players install community patches first.

Where it drifts furthest from Shining in the Darkness: combat and tone.

Genre100Game mode100Visuals52Progression40Combat0Tone0
Fallout 4
RPGAction RPGFirst-Person ARPG
SoloExplorationFirst PersonStealthRanged
Steam👍 81%· 424KRAWG👍 70%· 3.4KMC84IGDB85· 21OC87· 159
Year 2015Dev Bethesda Game Studios · Bethesda SoftworksPlaytime ~38hOn PC · PS · Xbox

✓ Both are first-person Action RPGs — sharing deep RPG systems, single-player focus and exploration and discovery

≠ Where it differs: brings action RPG combat, shooter and survival mechanics, while skipping puzzle design

The best shooting in the series by some distance, plus settlement building that becomes its own game if you let it. Power armour finally feels like a vehicle. The dialogue wheel is the loss — four options that collapse into the same outcome, and a voiced protagonist that narrows roleplaying compared with New Vegas.

Where it drifts furthest from Shining in the Darkness: combat and tone.

Genre100Game mode100Visuals52Progression40Combat0Tone0
Starfield
RPGAction RPGFirst-Person ARPG
SoloExplorationFirst PersonMeleeNarrative
Steam👍 57%· 173KIGDB85· 9OC84· 221
Year 2023Dev Bethesda Game Studios · Bethesda SoftworksOn Xbox · PC · PS5

✓ Fits the first-person Action RPGs cluster, with deep RPG systems, single-player focus and exploration and discovery

≠ Stands apart with action RPG combat, adventure storytelling and shooter, while skipping puzzle design

At its best in the hand-built cities and the faction questlines, where the writing and the systems both hold. Ship building is deeper than it first appears. The exploration loop is the weak point — procedurally generated planets repeat their points of interest quickly, and the constant loading screens between surface, ship and space break any sense of continuity.

Where it drifts furthest from Shining in the Darkness: combat and tone.

Released 6 years after Shining in the Darkness.

Genre100Game mode100Visuals52Progression46Combat0Tone0

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