
✓ Both are first-person shooters — sharing shooter, first-person shooting and survival mechanics
≠ Stands apart with melee combat, fantasy world and post-apocalyptic world
Released 10 years after Resident Evil: Dead Aim.

Games like Resident Evil: Dead Aim · Find similar →
More about this game →We filtered the 38 games similar to Resident Evil: Dead Aim down to the 16 that fit the “PlayStation” category. Metro: Last Light, Clive Barker's Jericho and The Evil Within 2 top the list, ranked by affinity and similarity score to Resident Evil: Dead Aim.
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Within the “PlayStation” category, the closest game to Resident Evil: Dead Aim is Metro: Last Light — scoring 79/100 on our similarity scale. Clive Barker's Jericho and The Evil Within 2 follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Resident Evil: Dead Aim. Each one has been evaluated across 7 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Both are first-person shooters — sharing shooter, first-person shooting and survival mechanics
≠ Stands apart with melee combat, fantasy world and post-apocalyptic world
Released 10 years after Resident Evil: Dead Aim.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and survival mechanics
≠ Stands apart with combat magic, melee combat and fantasy world
Released 4 years after Resident Evil: Dead Aim.
✓ Fits the first-person shooters cluster, with shooter, first-person shooting and dark, oppressive atmosphere
≠ Stands apart with deep RPG systems, adventure storytelling and setting scifi, while skipping survival mechanics
Released 5 years after Resident Evil: Dead Aim.

✓ Both are first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere
≠ Its own twist: adventure storytelling, sandbox freedom and horror tension, while skipping survival mechanics
Released 11 years after Resident Evil: Dead Aim.

✓ Both are first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere
≠ Where it differs: brings adventure storytelling, deep RPG systems and strong narrative focus, while skipping survival mechanics
Where it drifts furthest from Resident Evil: Dead Aim: setting.
Released 19 years after Resident Evil: Dead Aim.

✓ Same family of first-person shooters: shooter, first-person shooting and dark, oppressive atmosphere
≠ Its own twist: puzzle design, adventure storytelling and strong narrative focus, while skipping survival mechanics
Released 19 years after Resident Evil: Dead Aim.

✓ Both are first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere
≠ Where it differs: brings precision platforming, adventure storytelling and melee combat, while skipping survival mechanics
Where it drifts furthest from Resident Evil: Dead Aim: visuals.
Released 16 years after Resident Evil: Dead Aim.

✓ Both are first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere
≠ Where it differs: brings melee combat, setting scifi and setting cyberpunk, while skipping survival mechanics
Where it drifts furthest from Resident Evil: Dead Aim: setting.
Released 16 years after Resident Evil: Dead Aim.

✓ Same family of first-person shooters: shooter, first-person shooting and dark, oppressive atmosphere
≠ Where it differs: brings adventure storytelling, puzzle design and action RPG combat, while skipping survival mechanics
Where it drifts furthest from Resident Evil: Dead Aim: setting.
Released 10 years after Resident Evil: Dead Aim.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and dark, oppressive atmosphere
≠ Where it differs: brings third-person shooting, adventure storytelling and strong narrative focus, while skipping survival mechanics
Where it drifts furthest from Resident Evil: Dead Aim: visuals.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and dark, oppressive atmosphere
≠ Stands apart with third-person shooting, strong narrative focus and linear, story-driven structure, while skipping survival mechanics
Where it drifts furthest from Resident Evil: Dead Aim: visuals.

✓ Same family of first-person shooters: shooter, first-person shooting and single-player focus
≠ Its own twist: puzzle design, precision platforming and Metroidvania exploration, while skipping survival mechanics
A first-person puzzle game structured like a metroidvania: a small sandbox where new tools retroactively open earlier areas, and almost every corner hides something. Puzzle design is genuinely clever. Combat is the weak part — enemies are simple damage sponges that interrupt the puzzling — and the art style is plain enough to look cheap.
Released 16 years after Resident Evil: Dead Aim.
The full catalog of games sharing gameplay DNA with Resident Evil: Dead Aim, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.