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Final Fantasy Tactics A2: Grimoire of the Rift

12 Games like Final Fantasy Tactics A2: Grimoire of the Rift on PlayStation that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Final Fantasy Tactics A2: Grimoire of the Rift down to the 12 that fit the “PlayStation” category. Baldur's Gate II: Enhanced Edition, Final Fantasy Tactics and Grandia top the list, ranked by affinity and similarity score to Final Fantasy Tactics A2: Grimoire of the Rift.

iRank83/ 100

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GenreRPGSubgenreAction RPGSub-subgenreIsometric ARPG
Tags
SoloMultiplayer
Year 2007Dev Square Enix Product Development Division 4

Quick answer

Within the “PlayStation” category, the closest game to Final Fantasy Tactics A2: Grimoire of the Rift is Baldur's Gate II: Enhanced Edition — scoring 79/100 on our similarity scale. Final Fantasy Tactics and Grandia follow close behind.

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The best games like Final Fantasy Tactics A2: Grimoire of the Rift on PlayStation

12 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Final Fantasy Tactics A2: Grimoire of the Rift. Each one has been evaluated across 10 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Baldur's Gate II: Enhanced Edition
RPGAction RPGIsometric ARPG
SoloMultiplayerTacticalMagicMeleeFantasyIsometric
Steam👍 92%· 11K
Year 2013Dev Overhaul Games · BeamdogOn PS4 · Linux · Android

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, turn-based strategy and combat tactical

≠ Where it differs: brings adventure storytelling, card game strategy and strong narrative focus, while skipping ranged combat

Released 6 years after Final Fantasy Tactics A2: Grimoire of the Rift.

Genre100Setting100Visuals100Combat89Game mode52
#2Final Fantasy Tactics
77
Final Fantasy Tactics
RPGAction RPGIsometric ARPG
SoloTacticalMagicMeleeRangedFantasyIsometric
Year 1997Dev Square Product Development Division 4 · Square EnixOn PlayStation 3

✓ Same family of isometric Action RPGs: deep RPG systems, turn-based strategy and combat tactical

≠ Its own twist: roguelike runs, dark, oppressive atmosphere and historical setting, while skipping multiplayer gameplay

It predates Final Fantasy Tactics A2: Grimoire of the Rift by 10 years, with what that implies technically.

Genre100Combat100Visuals75Setting58Game mode54
Grandia
RPGAction RPGIsometric ARPG
SoloMagicMeleeRangedFantasyIsometric
Year 1997Dev Game Arts · Ubi Soft EntertainmentOn PlayStation 3 · Android

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, turn-based strategy and combat magic

≠ Where it differs: brings dark, oppressive atmosphere, loot and gear systems and skill tree progression, while skipping combat tactical

It predates Final Fantasy Tactics A2: Grimoire of the Rift by 10 years, with what that implies technically.

Genre100Setting100Visuals100Combat76Game mode54
Baldur's Gate: Dark Alliance
RPGAction RPGIsometric ARPG
SoloMultiplayerMeleeTacticalMagicRangedFantasyIsometric
Steam👍 82%· 998IGDB85· 2OC64· 10
Year 2001Dev Snowblind Studios · Pacific Century CyberWorksOn Xbox · PS4 · Linux

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, melee combat and combat tactical

≠ Where it differs: brings action RPG combat, strong narrative focus and co op, while skipping turn-based strategy

Where it drifts furthest from Final Fantasy Tactics A2: Grimoire of the Rift: visuals.

Genre100Combat100Setting100Game mode62Visuals48
Sacred 2: Fallen Angel
RPGAction RPGIsometric ARPG
SoloMultiplayerMagicMeleeRangedFantasyIsometric
IGDB65· 6
Year 2008Dev Ascaron Entertainment · Deep SilverOn PlayStation 3 · PC

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, combat magic and melee combat

≠ Stands apart with adventure storytelling, dark, oppressive atmosphere and open world exploration, while skipping turn-based strategy

Genre100Visuals100Combat76Game mode71Setting58
Pyre
RPGAction RPGIsometric ARPG
SoloMultiplayerMeleeTacticalFantasyIsometric
Steam👍 90%· 9.3KIGDB86· 18OC84· 82
Year 2017Dev Supergiant GamesOn PS4 · Linux · PC

✓ Same family of isometric Action RPGs: deep RPG systems, melee combat and combat tactical

≠ Its own twist: visual novel storytelling, adventure storytelling and strong narrative focus, while skipping turn-based strategy

Released 10 years after Final Fantasy Tactics A2: Grimoire of the Rift.

Genre100Setting100Game mode87Visuals67Combat66
Minecraft Dungeons
RPGAction RPGIsometric ARPG
SoloMultiplayerMeleeMagicFantasyIsometric
Steam👍 91%· 17KIGDB74· 12OC74· 121
Year 2020Dev Mojang Studios · Xbox Game StudiosOn PS4 · PC · Xbox

✓ Both are isometric Action RPGs — sharing deep RPG systems, melee combat and combat magic

≠ Its own twist: action RPG combat, adventure storytelling and cozy, relaxing feel, while skipping turn-based strategy

Released 13 years after Final Fantasy Tactics A2: Grimoire of the Rift.

Genre100Setting100Game mode71Combat60Visuals59
#8The Escapists
The Escapists
RPGAction RPGIsometric ARPG
SoloMultiplayerTacticalMeleeIsometric
Steam👍 90%· 16KIGDB69· 11OC73· 58
Year 2015Dev Mouldy Toof Studios · Team17On PS4 · Linux · Android

✓ Both are isometric Action RPGs — sharing deep RPG systems, combat tactical and melee combat

≠ Its own twist: deep simulation, adventure storytelling and puzzle design, while skipping turn-based strategy

Where it drifts furthest from Final Fantasy Tactics A2: Grimoire of the Rift: visuals.

Released 8 years after Final Fantasy Tactics A2: Grimoire of the Rift.

Genre100Game mode100Combat54Visuals38
Dragon Age: Inquisition
RPGAction RPGIsometric ARPG
SoloMultiplayerTacticalMeleeFantasyIsometric
Steam👍 76%· 21KIGDB88· 16OC88· 106
Year 2014Dev BioWare Edmonton · Electronic ArtsOn PlayStation 3 · PS4 · PC

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, combat tactical and melee combat

≠ Its own twist: action RPG combat, adventure storytelling and strong narrative focus, while skipping turn-based strategy

Where it drifts furthest from Final Fantasy Tactics A2: Grimoire of the Rift: setting.

Released 7 years after Final Fantasy Tactics A2: Grimoire of the Rift.

Genre100Game mode72Combat69Visuals69Setting48
The Incredible Adventures of Van Helsing II
RPGAction RPGIsometric ARPG
SoloMultiplayerMeleeMagicFantasyIsometric
Steam👍 69%· 2.6KRAWG👍 63%· 111MC77IGDB74· 4OC73· 34
Year 2014Playtime ~3hOn PC · PS · Xbox

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, melee combat and combat magic

≠ Its own twist: action RPG combat, adventure storytelling and tower defense planning, while skipping turn-based strategy

The Incredible Adventures of Van Helsing II is an action-RPG game, a second installment in the series set in a fictional universe.

Released 7 years after Final Fantasy Tactics A2: Grimoire of the Rift.

Genre100Visuals100Setting73Game mode70Combat57
Pillars of Eternity
RPGAction RPGIsometric ARPG
SoloTacticalMagicFantasyIsometric
Steam👍 88%· 26KIGDB81· 6OC89· 71
Year 2015Dev Obsidian EntertainmentOn PS4 · Linux · PC

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, combat tactical and combat magic

≠ Its own twist: adventure storytelling, strong narrative focus and dark, oppressive atmosphere, while skipping turn-based strategy

Released 8 years after Final Fantasy Tactics A2: Grimoire of the Rift.

Genre100Setting100Visuals100Combat76Game mode55
Diablo III
RPGAction RPGIsometric ARPG
SoloMultiplayerFantasyIsometricCo-op
IGDB83· 15
Year 2012Dev Blizzard Entertainment · Square EnixOn PlayStation 3 · PS4 · PC

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, fantasy world and single-player focus

≠ Stands apart with action RPG combat, adventure storytelling and dark, oppressive atmosphere, while skipping turn-based strategy

The most immediately readable action RPG of its generation: abilities are swappable at will, combat is fast and legible, and the seasonal loop is well tuned. That flexibility is also the criticism — builds are largely decided by set bonuses, so character identity comes from gear drops rather than from choices you make.

Released 5 years after Final Fantasy Tactics A2: Grimoire of the Rift.

Genre100Visuals100Setting61Game mode59

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