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Deadside

13 Survival games like Deadside that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 49 games similar to Deadside down to the 13 that fit the “Survival” category. World War Z, Dead Space 3 and Rust top the list, ranked by affinity and similarity score to Deadside.

iRank74/ 100

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GenreShooterSubgenreFPS
Tags
MultiplayerCo-op
Year 2024Dev Bad Pixel

Quick answer

Within the “Survival” category, the closest game to Deadside is World War Z — scoring 84/100 on our similarity scale. Dead Space 3 and Rust follow close behind.

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The best survival games like Deadside

13 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Deadside. Each one has been evaluated across 18 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1World War Z
World War Z
ShooterFPS
MultiplayerCo-opOnlineMeleePost-ApocalypticThird PersonFirst Person
Steam👍 83%· 31KIGDB74· 12OC71· 129
Year 2019Dev Saber Interactive · Focus EntertainmentOn PS4 · PC · Xbox

✓ Both are first-person shooters — sharing shooter, first-person shooting and third-person shooting

≠ Its own twist: horror tension, dark, oppressive atmosphere and ranged combat, while skipping open world exploration

A co-op horde shooter whose swarm tech is the draw: hundreds of zombies climb over each other into structures, and the class system rewards coordinating rather than scattering. Levels are short and replayable. The shooting itself is functional but unremarkable, and the campaign chapters are thin connective tissue between the set-piece swarm moments.

Where it drifts furthest from Deadside: progression.

Genre100Visuals100Game mode77Combat71Setting65Progression0
Dead Space 3
ShooterFPS
MultiplayerCo-opOnlineMeleeCraftingLootThird Person
Steam👍 73%· 14KIGDB74· 15
Year 2013Dev Visceral Games · Electronic ArtsOn PlayStation 3 · PC · Xbox

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and third-person shooting

≠ Stands apart with horror tension, puzzle design and roguelike runs, while skipping open world exploration

Where it drifts furthest from Deadside: setting.

It predates Deadside by 11 years, with what that implies technically.

Genre100Game mode78Combat56Progression55Visuals54Setting0
#3Rust
Rust
ShooterFPS
MultiplayerCo-opOnlinePvPMeleeOpen WorldPost-ApocalypticCraftingExplorationBase BuildingFirst Person
Steam👍 87%· 1.4MRAWG👍 52%· 864MC66IGDB78· 4OC67· 29
Year 2018Dev Facepunch StudiosPlaytime ~15hOn PC · PS · Xbox

✓ Both are first-person shooters — sharing shooter, first-person shooting and survival mechanics

≠ Where it differs: brings deep RPG systems, sandbox freedom and sandbox world, while skipping third-person shooting

To survive is the main task in the game Rust. It is necessary to survive in the area, which is now wholly wild but was recently inhabited. At the beginning of the game, there is only a rock and a torch. The rest will have to be found or stolen.

Where it drifts furthest from Deadside: world.

Genre100Game mode100Setting100Visuals84Progression82Combat55
#4Fistful of Frags
Fistful of Frags
ShooterFPS
MultiplayerCo-opPvPOnlineMeleeFirst Person
Steam👍 91%· 37K
Year 2007Dev Fistful of Frags TeamOn Linux · PC · Mac

✓ Same family of first-person shooters: shooter, first-person shooting and survival mechanics

≠ Its own twist: deep simulation, historical setting and free to play, while skipping third-person shooting

Where it drifts furthest from Deadside: setting.

It predates Deadside by 17 years, with what that implies technically.

Genre100Combat100Game mode100Visuals86Setting0
#5theHunter Classic
theHunter Classic
ShooterFPS
MultiplayerCo-opOnlineMeleeOpen WorldExplorationFirst Person
Steam👍 59%· 44KRAWG👍 25%· 117IGDB67· 3
Year 2014Dev Avalanche Studios · Expansive WorldsPlaytime ~1hOn PC

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling

≠ Stands apart with sports simulation, deep simulation and ranged combat, while skipping third-person shooting

A hunting simulator far more patient than its arcade cousins: animals track scent and sound, and a session can be hours of walking before a single shot. That deliberate pace is the entire point. It is also free-to-play with most maps and weapons behind purchases, and the pacing will bore anyone expecting a shooter.

Where it drifts furthest from Deadside: progression and combat.

On reception: its Steam reviews are mixed, against mostly positive for Deadside.

It predates Deadside by 10 years, with what that implies technically.

Genre100World100Visuals84Game mode75Combat43Progression36
Cry of Fear
ShooterFPS
MultiplayerCo-opOnlineMeleeFirst Person
Steam👍 89%· 84K
Year 2013Dev Team PsykskallarOn PC

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and adventure storytelling

≠ Its own twist: horror tension, strong narrative focus and dark, oppressive atmosphere, while skipping third-person shooting

Where it drifts furthest from Deadside: setting.

It predates Deadside by 11 years, with what that implies technically.

Genre100Combat100Visuals84Game mode75Setting0
Zombie Panic! Source
ShooterFPS
MultiplayerCo-opOnlineMeleeFirst Person
Steam👍 85%· 7.8KRAWG👍 56%· 24
Year 2008Dev Zombie Panic TeamPlaytime ~1hOn PC

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling

≠ Its own twist: horror tension, dark, oppressive atmosphere and vibe casual, while skipping third-person shooting

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time. Choose your team as the undead or a survivor. Enjoy their unique abilities, weapons, and challenges in this high-paced, action-packed thriller.

Where it drifts furthest from Deadside: setting.

It predates Deadside by 16 years, with what that implies technically.

Genre100Visuals84Game mode80Combat62Setting0
Resident Evil: Revelations
ShooterFPS
MultiplayerCo-opMeleeFirst PersonThird Person
IGDB75· 27OC71· 42
Year 2012Dev Capcom

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling

≠ Stands apart with dark, oppressive atmosphere, horror setting and single-player focus, while skipping third-person shooting

Where it drifts furthest from Deadside: setting.

It predates Deadside by 12 years, with what that implies technically.

Genre100Combat100Visuals100Game mode51Setting0
Fallout 76
ShooterFPS
MultiplayerCo-opOnlineOpen WorldPost-ApocalypticExplorationBase BuildingFirst PersonThird Person
Steam👍 72%· 138KIGDB51· 14OC54· 149
Year 2018Dev Bethesda Game Studios · Bethesda SoftworksOn Xbox · PS4 · PC

✓ Both are first-person shooters — sharing shooter, first-person shooting and survival mechanics

≠ Stands apart with deep RPG systems, horror tension and dark, oppressive atmosphere, while skipping adventure storytelling

Genre100World100Visuals100Game mode81Progression74Setting73
Left 4 Dead
ShooterFPS
MultiplayerCo-opOnlineMeleePost-ApocalypticFirst Person
Steam👍 96%· 67KRAWG👍 87%· 1.7KMC89IGDB85· 7
Year 2008Dev Valve Software · Electronic ArtsPlaytime ~5hOn PC · Xbox · Apple Macintosh

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and survival mechanics

≠ Stands apart with horror tension, dark, oppressive atmosphere and strong narrative focus, while skipping adventure storytelling

The AI Director is the whole design: it places hordes and items based on how well you are doing, so no two runs of a campaign play the same and tension stays authored without being scripted. Four campaigns only, which is thin, and the sequel superseded it so completely that finding populated servers now takes patience.

It predates Deadside by 16 years, with what that implies technically.

Genre100Visuals84Game mode75Setting65Combat52
Killing Floor
ShooterFPS
Co-opMultiplayerOnlineMeleePost-ApocalypticFirst Person
Steam👍 95%· 69KRAWG👍 59%· 856MC72IGDB68· 5
Year 2009Dev Tripwire InteractivePlaytime ~5hOn PC · Apple Macintosh · Linux

✓ Both are first-person shooters — sharing shooter, first-person shooting and survival mechanics

≠ Stands apart with horror tension, dark, oppressive atmosphere and strong narrative focus, while skipping adventure storytelling

Wave-based co-op against slow, heavy specimens, built around a between-round shop and perks that level by playstyle rather than by menu. Weapon feedback is meaty. It shows its origins as a mod — level design is functional rather than crafted, and later waves come down to holding one corridor while a friend welds the door behind you.

Where it drifts furthest from Deadside: progression and combat.

It predates Deadside by 15 years, with what that implies technically.

Genre100Game mode77Visuals74Setting53Combat41Progression0
Aliens: Colonial Marines
ShooterFPS
MultiplayerCo-opOnlineMeleeFirst Person
Steam👍 62%· 12KIGDB45· 14
Year 2013Dev Gearbox Software · SegaOn PlayStation 3 · PC

✓ Same family of first-person shooters: shooter, first-person shooting and survival mechanics

≠ Its own twist: horror tension, dark, oppressive atmosphere and strong narrative focus, while skipping adventure storytelling

Where it drifts furthest from Deadside: setting.

On reception: its Steam reviews are mixed, against mostly positive for Deadside.

It predates Deadside by 11 years, with what that implies technically.

Genre100Combat100Visuals84Game mode64Setting0
Left 4 Dead 2
ShooterFPS
MultiplayerCo-opOnlineMeleeFirst Person
Steam👍 98%· 1.0MRAWG👍 85%· 3.4KMC89IGDB89· 5
Year 2009Dev Valve Software · Electronic ArtsPlaytime ~9hOn PC · Xbox · Apple Macintosh

✓ Same family of first-person shooters: shooter, first-person shooting and survival mechanics

≠ Stands apart with horror tension, dark, oppressive atmosphere and ranged combat, while skipping adventure storytelling

Everything the first game did plus melee weapons, daylight campaigns and special infected that force the team apart rather than just damage it. The AI Director still shapes every run. It absorbed the original so completely that the community split never healed, and the campaigns lean on finale set pieces that become rote once you know the safe corners.

Where it drifts furthest from Deadside: setting.

It predates Deadside by 15 years, with what that implies technically.

Genre100Visuals84Game mode76Combat50Setting0

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