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Who's at the Door?

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Who's at the Door? is hard to replace: few games combine deep simulation, dark, oppressive atmosphere and horror setting in quite the same way. We analyzed over 2,000 titles across 7 gameplay attributes and found 24 genuine alternatives — not generic genre suggestions. Papers, Please, Papers, Please - The Short Film and Beholder lead the list, with Papers, Please reaching a 93/100 similarity score. Every game here is ranked by how closely it replicates what makes Who's at the Door? special.

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GenreSimulationSous-genreSim de métier
Tags
SombreSolo
Année 2025Dev SKONEC

Réponse rapide

Le jeu le plus proche de Who's at the Door? est Papers, Please — avec un score de similarité de 93/100. Papers, Please - The Short Film et Beholder suivent de près.

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Jeux similaires à Who's at the Door?

24 jeux similaires trouvésMis à jour mai 2026
Papers, Please
SimulationSim de métier
SoloSombrePremière personneNarratifCasual
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Année 2013Dev Lucas Pope · 3909Durée ~4hSur PC · PS · iOS

✓ If you enjoyed Who's at the Door?, expect deep simulation, adventure storytelling and puzzle design

≠ Where it differs: brings strong narrative focus, vibe casual and punishing difficulty, while skipping horror setting

Papers, Please - The Short Film
SimulationSim de métier
SoloSombrePremière personneNarratifCasual
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Année 2013Dev Lucas Pope · 3909Durée ~4hSur PC · PS · iOS

✓ Like Who's at the Door?, it's known for deep simulation, adventure storytelling and puzzle design

≠ Stands apart with strong narrative focus, vibe casual and punishing difficulty, while skipping horror setting

Beholder
SimulationSim de métier
SoloSombreInfiltrationNarratif2D
Steam👍 92%· 30KIGDB80· 3OC76· 27
Année 2016Dev Warm Lamp Games · Alawar EntertainmentSur Linux · Android · PC

✓ If you enjoyed Who's at the Door?, expect deep simulation, adventure storytelling and puzzle design

≠ Where it differs: brings deep RPG systems, strong narrative focus and stealth mechanics, while skipping horror setting

Do Not Feed the Monkeys
SimulationSim de métier
SoloSombrePremière personneNarratifGestion
Steam👍 93%· 12KIGDB75· 1OC77· 21
Année 2018Dev Fictiorama Studios · BadLand PublishingSur PS4 · Linux · Android

✓ Like Who's at the Door?, it's known for deep simulation, puzzle design and adventure storytelling

≠ Stands apart with strong narrative focus, resource management and visual 2d, while skipping horror setting

Hunting Unlimited 2010
SimulationSim de métier
Solo
Steam👍 85%· 376
Année 2009Durée ~1hSur PC

✓ Shared with Who's at the Door?: deep simulation and single-player focus

≠ Stands apart with sports simulation, while skipping adventure storytelling

Cultist Simulator
SimulationSim de métier
SoloSombreHorreurNarratifProcédural
Steam👍 80%· 14KIGDB85· 2OC78· 22
Année 2018Dev Weather FactorySur Linux · Android · PC

✓ Like Who's at the Door?, it's known for deep simulation, adventure storytelling and dark, oppressive atmosphere

≠ Where it differs: brings deep RPG systems, card game strategy and turn-based strategy, while skipping puzzle design

Observation
SimulationSim de métier
SoloSombreHorreurPremière personneNarratif
Steam👍 78%· 5.1KIGDB82· 11OC76· 81
Année 2019Dev No Code · Devolver DigitalSur PS4 · PC · Xbox

✓ If you enjoyed Who's at the Door?, expect deep simulation, adventure storytelling and puzzle design

≠ Stands apart with horror tension, strong narrative focus and setting scifi

New Pokémon Snap
SimulationSim de métier
SoloPremière personneFantaisieScience-fiction
IGDB81· 12
Année 2021Dev Bandai Namco Studios · NintendoSur Switch

✓ Shared with Who's at the Door?: deep simulation, adventure storytelling and single-player focus

≠ Its own twist: fantasy world and setting scifi, while skipping puzzle design

This Is the Police
SimulationSim de métier
SoloSombreNarratifGestionIsométrique
Steam👍 82%· 11KIGDB61· 14OC64· 58
Année 2016Dev Weappy Studio · EuroVideo MedienSur PS4 · Linux · Android

✓ Shared with Who's at the Door?: deep simulation, adventure storytelling and dark, oppressive atmosphere

≠ Stands apart with visual novel storytelling, strong narrative focus and resource management, while skipping puzzle design

Moonlighter
SimulationSim de métier
SoloCorps à corpsProcéduralFantaisieExploration
Steam👍 82%· 22KIGDB82· 14OC82· 110
Année 2018Dev Digital Sun Games · NetflixSur PS4 · Linux · Android

✓ If you enjoyed Who's at the Door?, expect deep simulation, adventure storytelling and single-player focus

≠ Its own twist: action RPG combat, deep RPG systems and roguelike runs, while skipping puzzle design

AaAaAA!!! - A Reckless Disregard for Gravity
SimulationSim de métier
SoloPremière personneCorps à corpsFantaisieHistorique
Steam👍 84%· 752RAWG👍 48%· 42MC81IGDB90· 1
Année 2009Dev Dejobaan GamesDurée ~1hSur PC

✓ Like Who's at the Door?, it's known for deep simulation, single-player focus and visual first person

≠ Where it differs: brings sports simulation, melee combat and fantasy world, while skipping adventure storytelling

Wii Fit
SimulationSim de métier
SoloPremière personneTroisième personne
IGDB74· 4
Année 2007Dev Nintendo EAD Software Development Group No.5 · Nintendo

✓ Shared with Who's at the Door?: deep simulation, single-player focus and visual first person

≠ Its own twist: sports simulation and visual third person, while skipping adventure storytelling

The Sims Medieval
SimulationSim de métier
SoloFantaisieHistoriqueMédiévalIsométrique
IGDB75· 3
Année 2011Dev The Sims Studio · Electronic ArtsSur PC · Mac

✓ Shared with Who's at the Door?: deep simulation, adventure storytelling and single-player focus

≠ Its own twist: fantasy world, historical setting and setting medieval, while skipping puzzle design

SEGA Bass Fishing
SimulationSim de métier
SoloPremière personneTroisième personne
Steam👍 89%· 1.1KRAWG👍 40%· 36IGDB67· 2
Année 2008Dev SEGADurée ~1hSur PC · PS · Xbox

✓ Shared with Who's at the Door?: deep simulation, single-player focus and visual first person

≠ Stands apart with sports simulation and visual third person, while skipping adventure storytelling

Port Royale 2
SimulationSim de métier
SoloHistoriqueGestionIsométriquesocial-trading
Steam👍 71%· 688RAWG👍 78%· 23MC75
Année 2004Dev ASCARON Entertainment · Strategy FirstDurée ~1hSur PC

✓ If you enjoyed Who's at the Door?, expect deep simulation and single-player focus

≠ Its own twist: historical setting, resource management and visual isometric, while skipping adventure storytelling

Jeux similaires à Who's at the Door?

Classements du même genre

Questions fréquentes

What is the best game similar to Who's at the Door??
The closest game to Who's at the Door? is Papers, Please, scoring 93/100 on our similarity scale. They share 6 gameplay attributes, including deep simulation, adventure storytelling and puzzle design. It's the most faithful alternative currently available.
What are the top games like Who's at the Door??
The three closest games to Who's at the Door? are: 1. Papers, Please (93/100, 6 shared attributes) 2. Papers, Please - The Short Film (93/100, 6 shared attributes) 3. Beholder (93/100, 5 shared attributes). All share Who's at the Door?'s most important gameplay attributes, ranked out of 24 candidates across 7 dimensions.
Is Papers, Please - The Short Film similar to Who's at the Door??
Yes, very much so — Papers, Please - The Short Film scores 93/100 similarity to Who's at the Door?. They share 6 attributes, including deep simulation and adventure storytelling. It's one of the most direct alternatives available.
What Simulation games are similar to Who's at the Door??
The best Simulation games similar to Who's at the Door? are Papers, Please, Papers, Please - The Short Film, Beholder and Do Not Feed the Monkeys. All share the Simulation genre alongside other key Who's at the Door? attributes like deep simulation, adventure storytelling and puzzle design.
How is similarity to Who's at the Door? calculated?
We compare Who's at the Door? against every game in our catalog using 7 gameplay attributes: genre, atmosphere, world structure, play modes, combat style, and more. Each category is weighted differently — genre matters more than visual style, for instance. The result is a 0-100 score reflecting how closely a game replicates the Who's at the Door? experience, not just whether it shares the same genre label.