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Legacy of Kain: Soul Reaver

Legacy of Kain: Soul Reaver— Guide et jeux similaires

Legacy of Kain: Soul Reaver is a third-person action-adventure title developed by Crystal Dynamics. It is the direct continuation of Blood Omen: Legacy of Kain and is the second title in the series. ###Plot The game takes place 1500 years after the events of Blood Omen. It tells the story of Raziel

Legacy of Kain: Soul Reaver est un jeu de adventure développé par Sony Interactive Entertainment, 1999. Il se distingue par son gameplay narrative-driven avec un combat melee combat dans un univers horror setting. Disponible en mode single-player. Avec un iRank Score de 80/100, il est considéré comme un titre très bien noté dans notre base de données.

iRank Score

80/100 ↗

Note

👍 82%

243 votes

Type

Adventure, Metroidvania, Puzzle

Sortie

1999

Mis à jour mai 2026

Développeur

Sony Interactive Entertainment

Éditeur : Square Enix

Durée moyenne

~1h

Plateformes

PC, PlayStation, SEGA

Legacy of Kain: Soul Reaver bande-annonce officielle

Legacy of Kain: Soul Reaver captures d'écran

Legacy of Kain: Soul Reaver screenshot 1
Legacy of Kain: Soul Reaver screenshot 2
Legacy of Kain: Soul Reaver screenshot 3
Legacy of Kain: Soul Reaver screenshot 4
Legacy of Kain: Soul Reaver screenshot 5

À propos de Legacy of Kain: Soul Reaver

Legacy of Kain: Soul Reaver is a third-person action-adventure title developed by Crystal Dynamics. It is the direct continuation of Blood Omen: Legacy of Kain and is the second title in the series.

###Plot The game takes place 1500 years after the events of Blood Omen. It tells the story of Raziel, a lieutenant vampire in the Kain's army. Kain almost kills Raziel and throws him down the Lake of the Dead. However, an elder god saves Raziel from death and turns him into a Soul Stealer to help him take revenge on Kain.

###Gameplay The game is completely different from its predecessor. The game is played from the third person with the player being able to move it by themselves.

The gameplay is based on the ability to travel between the material and spirit worlds. This allows the player to continue on the game's plot. The item interaction in the spirit world is limited, yet it also benefits Raziel as he can pass the gates that he is unable to go through in the material world. Many of the game's puzzles are based on the differences between these two worlds. The puzzle environment of the material world can be completely different in the spirit one.

The game's combat system is based on the hack and slash principle and consists out of multiple attacks and finishing moves. The enemies of Raziel are divided into three groups: humans, spirit beings, and vampires. The main feature of the combat system is the usage of the in-world items as your own weapons.

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