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Deus Ex: Invisible War

Deus Ex: Invisible War— Guía, géneros y juegos similares

Approximately 20 years after the events depicted in Deus Ex, The World is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understand

Deus Ex: Invisible War es un juego de shooter desarrollado por Ion Storm, 2003. Destaca por su jugabilidad narrative-driven con combate melee combat en un mundo cyberpunk. Disponible en modo single-player. Con un iRank Score de 63/100, es considerado un título notable según nuestra base de datos.

iRank Score

63/100 ↗

Valoración

👍 47%

306 votos

Tipo de juego

Shooter, FPS, RPG

Lanzamiento

2003

Actualizado mayo de 2026

Desarrollador

Ion Storm

Editor: Square Enix

Duración media

~1h

Plataformas

PC, Xbox

Deus Ex: Invisible War tráiler oficial

Deus Ex: Invisible War capturas

Deus Ex: Invisible War screenshot 1
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Deus Ex: Invisible War screenshot 5

Sobre Deus Ex: Invisible War

Approximately 20 years after the events depicted in Deus Ex, The World is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understanding that the right moves now could determine the shape of human society for decades even centuries to come. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.

Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame. Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible. Globe-hop to real world locations such as Seattle, Antarctica, and Cairo. Cunning stealth gameplay, with darkness and sound affecting enemy awareness. Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches. Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions. The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.

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