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Deus Ex: Invisible War

Deus Ex: Invisible War— Guia e jogos similares

Approximately 20 years after the events depicted in Deus Ex, The World is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understand

Deus Ex: Invisible War é um jogo de shooter desenvolvido por Ion Storm, 2003. Destaca-se pela jogabilidade narrative-driven com combate melee combat em um mundo cyberpunk. Disponível nos modos single-player. Com um iRank Score de 63/100, é considerado um título notável em nossa base de dados.

iRank Score

63/100 ↗

Avaliação

👍 47%

306 votos

Tipo

Shooter, FPS, RPG

Lançamento

2003

Atualizado maio de 2026

Desenvolvedor

Ion Storm

Editora: Square Enix

Duração média

~1h

Plataformas

PC, Xbox

Deus Ex: Invisible War trailer oficial

Deus Ex: Invisible War capturas

Deus Ex: Invisible War screenshot 1
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Deus Ex: Invisible War screenshot 5

Sobre Deus Ex: Invisible War

Approximately 20 years after the events depicted in Deus Ex, The World is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understanding that the right moves now could determine the shape of human society for decades even centuries to come. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.

Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame. Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible. Globe-hop to real world locations such as Seattle, Antarctica, and Cairo. Cunning stealth gameplay, with darkness and sound affecting enemy awareness. Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches. Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions. The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.

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