✓ Like Zero Sievert, it's known for deep RPG systems, adventure storytelling and strong narrative focus
≠ Where it differs: brings action RPG combat, Metroidvania exploration and dark, oppressive atmosphere, while skipping survival mechanics
The close of the Lords of Shadow trilogy, alternating a weakened Dracula between his castle and a modern city, with the same weighty whip combat as the first game plus magic and platforming. Its reputation is deserved in one specific way: the modern-city stealth sections are widely disliked, and the game is poor at signposting where to go or what an acquired item is for.
Where it drifts furthest from Zero Sievert: visuals and setting.
It predates Zero Sievert by 10 years, with what that implies technically.