✓ Both are first-person shooters — sharing shooter, first-person shooting and melee combat
≠ Stands apart with adventure storytelling, strong narrative focus and dark, oppressive atmosphere, while skipping roguelike runs
Columbia is the achievement — one of the most striking settings of its generation, with skyline traversal that gives fights genuine verticality. Elizabeth is well handled as a companion. Combat is narrower than the first BioShock: two weapons at a time, fewer environmental options, and the plasmid experimentation is largely gone.
Where it drifts furthest from Wild Bastards: progression and combat.
It predates Wild Bastards by 11 years, with what that implies technically.