
✓ Both are isometric Action RPGs — sharing deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings precision platforming, puzzle design and strong narrative focus, while skipping procedural generation
In this unique Zelda-lite game, explore and fight your way through surreal and creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean Han Tani and Joni Kittaka.
It predates The Slormancer by 12 years, with what that implies technically.



















