✓ Same family of real-time strategy games: real-time strategy, combat tactical and melee combat
≠ Stands apart with turn-based strategy, dark, oppressive atmosphere and historical setting, while skipping adventure storytelling
Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos.
Released 14 years after The Lord of the Rings: War of the Ring.