✓ Fits the looter shooters cluster, with deep RPG systems, shooter and first-person shooting
≠ Where it differs: brings adventure storytelling, dark, oppressive atmosphere and open world exploration, while skipping roguelike runs
The original loot shooter: four classes, a procedural gun system, and enemies that soak damage until the numbers line up. Co-op is where it makes sense. It shows its age in structure — quests are almost entirely fetch-and-kill, the story is thin, and the last stretch leans hard on repeated arena fights before an underwhelming finish.
Where it drifts furthest from The Great Rebellion: tone and world.
On reception: its Steam reviews are very positive, against overwhelmingly positive for The Great Rebellion.
It predates The Great Rebellion by 15 years, with what that implies technically.