✓ Same family of turn-based strategy games: turn-based strategy, combat tactical and single-player focus
≠ Its own twist: roguelike runs, dark, oppressive atmosphere and punishing difficulty, while skipping precision platforming
1999. Governments of the Earth have increasingly begun to receive reports of frequent UFO attacks on people and their abductions. To combat this scourge, they decide to create a service X-COM (Extraterrestrial Combat Unit ), which is designed to protect humanity from aliens. You play as the head of this service.
The game is played in two modes: strategic and tactical.
Where it drifts furthest from Supercow: tone and setting.
It predates Supercow by 15 years, with what that implies technically.