✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and dark, oppressive atmosphere
≠ Its own twist: action RPG combat, historical setting and setting medieval, while skipping punishing difficulty
The most content of any entry, with raids, settlement building and a genuinely long saga across England. Combat is heavier and more brutal than the previous games. Length is the problem — well over a hundred hours, with arcs that repeat their structure region by region, and it asks for far more time than its ideas sustain.
Where it drifts furthest from Styx: Shards of Darkness: setting.
On reception: its Steam reviews are mixed, against very positive for Styx: Shards of Darkness.
Released 3 years after Styx: Shards of Darkness.