
✓ Same family of isometric Action RPGs: deep RPG systems, action RPG combat and turn-based strategy
≠ Its own twist: setting cyberpunk, setting scifi and loot and gear systems, while skipping puzzle design
Where it drifts furthest from SteamWorld Heist II: progression.
It predates SteamWorld Heist II by 10 years, with what that implies technically.













