✓ Same family of first-person shooters: shooter, first-person shooting and puzzle design
≠ Its own twist: precision platforming, Metroidvania exploration and open world exploration, while skipping third-person shooting
A first-person puzzle game structured like a metroidvania: a small sandbox where new tools retroactively open earlier areas, and almost every corner hides something. Puzzle design is genuinely clever. Combat is the weak part — enemies are simple damage sponges that interrupt the puzzling — and the art style is plain enough to look cheap.
Where it drifts furthest from Shadows of the Damned: Hella Remastered: visuals.