
✓ Same family of hack and slash action games: fighting mechanics, deep RPG systems and action RPG combat
≠ Where it differs: brings precision platforming, loot and gear systems and skill tree progression, while skipping horror setting
A warrior, an archer, a sorceress and a witch are fighting with crowds of monsters, mining armor, weapons, money, potions and so on. Eatable things will also come in handy - from their absorption health is restored, which is very necessary in battles.
Where it drifts furthest from MARVEL vs. CAPCOM Fighting Collection: Arcade Classics: setting.
On reception: its Steam reviews are mixed, against very positive for MARVEL vs. CAPCOM Fighting Collection: Arcade Classics.
It predates MARVEL vs. CAPCOM Fighting Collection: Arcade Classics by 11 years, with what that implies technically.


























