✓ Like Labyrinth of the Demon King, it's known for deep RPG systems, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings action RPG combat, Metroidvania exploration and open world exploration, while skipping survival mechanics
The close of the Lords of Shadow trilogy, alternating a weakened Dracula between his castle and a modern city, with the same weighty whip combat as the first game plus magic and platforming. Its reputation is deserved in one specific way: the modern-city stealth sections are widely disliked, and the game is poor at signposting where to go or what an acquired item is for.
Where it drifts furthest from Labyrinth of the Demon King: visuals.
It predates Labyrinth of the Demon King by 11 years, with what that implies technically.