
✓ Both are first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere
≠ Stands apart with survival mechanics, horror tension and horror setting, while skipping early access
Wave-based co-op against slow, heavy specimens, built around a between-round shop and perks that level by playstyle rather than by menu. Weapon feedback is meaty. It shows its origins as a mod — level design is functional rather than crafted, and later waves come down to holding one corridor while a friend welds the door behind you.
It predates La Quimera by 16 years, with what that implies technically.























