
✓ Nearly identical: horror tension, puzzle design and adventure storytelling.
≠ Missing: setting cartoon.
Where it drifts furthest from Julian & Friends: setting.
It predates Julian & Friends by 9 years, with what that implies technically.

Games like Julian & Friends · Find similar →
More about this game →If Julian & Friends left you wanting more, this list of 43 similar games is for you. Each one shares part of its essence — horror tension, strong narrative focus and setting cartoon — and is ranked by a similarity score computed across 9 attributes. Rusty Lake: Roots comes closest (81/100).
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The closest game to Julian & Friends is Rusty Lake: Roots — scoring 81/100 on our similarity scale. Tales of the Black Forest and The Cat Lady follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Julian & Friends. Each one has been evaluated across 9 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Nearly identical: horror tension, puzzle design and adventure storytelling.
≠ Missing: setting cartoon.
Where it drifts furthest from Julian & Friends: setting.
It predates Julian & Friends by 9 years, with what that implies technically.

✓ Both are psychological horror — sharing horror tension, adventure storytelling and puzzle design
≠ Its own twist: deep RPG systems, visual novel storytelling and setting anime, while skipping setting cartoon
Trapped by unknown force, high school student Kihara Kashin was trapped in Kuromori Chou. She accidentally ran into Kiritani Yuki when she was finding a way out. She also found out that to get out of Kuromori Chou, she had to travel to the past. And so, the adventure begins.
Where it drifts furthest from Julian & Friends: visuals and setting.

✓ Both are psychological horror — sharing horror tension, adventure storytelling and puzzle design
≠ Its own twist: exploration and discovery, while skipping setting cartoon
It predates Julian & Friends by 13 years, with what that implies technically.

✓ Same family of psychological horror: horror tension, adventure storytelling and puzzle design
≠ Where it differs: brings vibe casual, while skipping setting cartoon
It predates Julian & Friends by 9 years, with what that implies technically.

✓ Same family of psychological horror: horror tension, puzzle design and adventure storytelling
≠ Stands apart with vibe casual and visual first person, while skipping setting cartoon
It predates Julian & Friends by 10 years, with what that implies technically.

✓ Fits the psychological horror cluster, with horror tension, adventure storytelling and puzzle design
≠ Its own twist: survival mechanics, vibe casual and setting anime, while skipping setting cartoon
Where it drifts furthest from Julian & Friends: setting and visuals.
It predates Julian & Friends by 13 years, with what that implies technically.

✓ Fits the psychological horror cluster, with horror tension, adventure storytelling and puzzle design
≠ Its own twist: fantasy world, while skipping setting cartoon
Where it drifts furthest from Julian & Friends: setting.
It predates Julian & Friends by 10 years, with what that implies technically.

✓ Same family of psychological horror: horror tension, puzzle design and adventure storytelling
≠ Its own twist: deep simulation, cozy, relaxing feel and visual pixel, while skipping setting cartoon
It predates Julian & Friends by 9 years, with what that implies technically.

✓ Both are psychological horror — sharing horror tension, adventure storytelling and puzzle design
≠ Stands apart with deep RPG systems, survival mechanics and visual novel storytelling, while skipping setting cartoon
It predates Julian & Friends by 8 years, with what that implies technically.

✓ Fits the psychological horror cluster, with horror tension, puzzle design and adventure storytelling
≠ Its own twist: setting scifi, post-apocalyptic world and visual third person, while skipping setting cartoon
Where it drifts furthest from Julian & Friends: setting.
It predates Julian & Friends by 30 years, with what that implies technically.

✓ Both are psychological horror — sharing horror tension, puzzle design and adventure storytelling
≠ Its own twist: visual pixel, while skipping setting cartoon
Feel what it's truly like to be alone in the dark with this low-res, high-suspense point-and-click horror adventure, winner of multiple Best Games of the Year awards.
It predates Julian & Friends by 11 years, with what that implies technically.

✓ Fits the psychological horror cluster, with horror tension, puzzle design and adventure storytelling
≠ Stands apart with visual third person, while skipping setting cartoon
Where it drifts furthest from Julian & Friends: setting.
It predates Julian & Friends by 22 years, with what that implies technically.

✓ Same family of psychological horror: horror tension, adventure storytelling and puzzle design
≠ Where it differs: brings deep RPG systems, survival mechanics and vibe casual, while skipping setting cartoon
The Witch’s House, originally released in 2012, falls within the tradition of Japanese horror RPGs with heavy emphasis on puzzle-solving and jump scares. Among other entries in the genre such as Ib and Ao Oni, The Witch’s House surprised fans with pixel-art that conceals truly frightening horror.
Where it drifts furthest from Julian & Friends: setting.

✓ Same family of psychological horror: horror tension, puzzle design and adventure storytelling
≠ Where it differs: brings survival mechanics and visual isometric, while skipping setting cartoon
Where it drifts furthest from Julian & Friends: visuals.
It predates Julian & Friends by 27 years, with what that implies technically.

✓ Same family of psychological horror: horror tension, adventure storytelling and puzzle design
≠ Its own twist: vibe casual, visual pixel and free to play, while skipping setting cartoon
The Supper is a short adventure game about the darkest side of the human soul. Ms. Appleton was always a wellspring of kindness, until The Voice started talking to her. It won't leave her alone. It commands her to serve a very special meal to some distinguished customers.
Where it drifts furthest from Julian & Friends: visuals.
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