
13 Roguelike games like Hellcard that you should try
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More about this game →We filtered the 40 games similar to Hellcard down to the 13 that fit the “Roguelike” category. For the King, Loop Hero and Monster Train top the list, ranked by affinity and similarity score to Hellcard.
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Within the “Roguelike” category, the closest game to Hellcard is For the King — scoring 95/100 on our similarity scale. Loop Hero and Monster Train follow close behind.
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The best roguelike games like Hellcard
Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Hellcard. Each one has been evaluated across 17 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Both are turn-based CRPGs — sharing deep RPG systems, roguelike runs and card game strategy
≠ Where it differs: brings strong narrative focus, dark, oppressive atmosphere and resource management, while skipping punishing difficulty
Where it drifts furthest from Hellcard: tone and progression.

✓ Same family of turn-based CRPGs: deep RPG systems, card game strategy and roguelike runs
≠ Its own twist: strong narrative focus, combat magic and PvP competition, while skipping adventure storytelling
Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deck building, with three vertical play fields to defend.
Where it drifts furthest from Hellcard: visuals and game mode.

✓ Both are turn-based CRPGs — sharing deep RPG systems, turn-based strategy and adventure storytelling
≠ Its own twist: deep simulation, survival mechanics and strong narrative focus, while skipping card game strategy
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?Who are you?
Where it drifts furthest from Hellcard: game mode and progression.
It predates Hellcard by 9 years, with what that implies technically.

✓ Same family of turn-based CRPGs: deep RPG systems, turn-based strategy and roguelike runs
≠ Its own twist: horror tension, dark, oppressive atmosphere and strong narrative focus, while skipping card game strategy
Darkest Dungeon is a roguelike RPG developed by Red Hook Studios. The works of Howard Lovecraft served as the main inspiration for the game which addresses the themes of fear and psychological trauma.
Where it drifts furthest from Hellcard: visuals and game mode.
It predates Hellcard by 8 years, with what that implies technically.

✓ Same family of turn-based CRPGs: deep RPG systems, turn-based strategy and roguelike runs
≠ Stands apart with visual 2d and visual pixel, while skipping adventure storytelling
⬇️ WISHLIST OUR UPCOMING STRATEGY GAMEhttps://store.steampowered.com/app/1639080?utm_source=steam&utm_campaign=crosspromo&utm_content=shogun About the Game Turn-based combat where every action counts. Carefully position yourself, build up and unleash your attacks at the right time!
Where it drifts furthest from Hellcard: visuals and game mode.

✓ Fits the turn-based CRPGs cluster, with deep RPG systems, turn-based strategy and card game strategy
≠ Stands apart with strong narrative focus, historical setting and setting scifi, while skipping adventure storytelling
WIN SPECIAL REWARDS IN NEW GAME MODE! About the Game Please read this open letter from the devs to learn more the game and it's future! http://steamcommunity.com/games/553210/announcements/detail/240217815951193297 Take command of a Space Wolves squad led by Valgard Twice Slain.
Where it drifts furthest from Hellcard: setting and visuals.
On reception: its Steam reviews are mixed, against very positive for Hellcard.
It predates Hellcard by 10 years, with what that implies technically.

✓ Fits the turn-based CRPGs cluster, with deep RPG systems, turn-based strategy and roguelike runs
≠ Its own twist: strong narrative focus, base building and skill tree progression, while skipping card game strategy
Where it drifts furthest from Hellcard: progression and game mode.
It predates Hellcard by 9 years, with what that implies technically.

✓ Same family of turn-based CRPGs: deep RPG systems, turn-based strategy and roguelike runs
≠ Stands apart with deep simulation, melee combat and setting scifi, while skipping card game strategy
The game continues the previous game line: XCOM Enemy Unknown. In XCOM 2 we see the Earth under the rule of aliens. The order established by them is based on total control but is proclaimed as the realm of prosperity and security. However, on the periphery of large cities, there are those who consider it a dictatorship and are struggling to restore independence to people.
Where it drifts furthest from Hellcard: setting and progression.
It predates Hellcard by 8 years, with what that implies technically.

✓ Same family of turn-based CRPGs: deep RPG systems, turn-based strategy and roguelike runs
≠ Stands apart with deep simulation, setting scifi and base building, while skipping card game strategy
Where it drifts furthest from Hellcard: setting and progression.
It predates Hellcard by 12 years, with what that implies technically.

✓ Same family of turn-based CRPGs: deep RPG systems, turn-based strategy and roguelike runs
≠ Where it differs: brings strong narrative focus, base building and skill tree progression, while skipping card game strategy
Where it drifts furthest from Hellcard: tone and progression.
It predates Hellcard by 9 years, with what that implies technically.

✓ Both are turn-based CRPGs — sharing deep RPG systems, turn-based strategy and roguelike runs
≠ Where it differs: brings puzzle design, deep simulation and setting scifi, while skipping card game strategy
Where it drifts furthest from Hellcard: setting and game mode.
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