✓ Like Hell Clock, it's known for roguelike runs, deep RPG systems and procedural generation
≠ Where it differs: brings card game strategy, action RPG combat and adventure storytelling, while skipping visual isometric
Hand of Fate is an unusual combination of various genres. It is based on mechanics typical for deck-building board games, but also features rogue-like and hack-and-slash elements. Its approach to the storytelling is typical for tabletop RPGs like Dungeons and Dragons.
Where it drifts furthest from Hell Clock: visuals and setting.
It predates Hell Clock by 10 years, with what that implies technically.