
✓ Fits the first-person shooters cluster, with shooter, first-person shooting and fantasy world
≠ Its own twist: precision platforming, adventure storytelling and open world exploration, while skipping stealth mechanics

Games like Harry Potter and the Deathly Hallows: Part 1 · Find similar →
More about this game →We filtered the 42 games similar to Harry Potter and the Deathly Hallows: Part 1 down to the 17 that fit the “PlayStation” category. Ratchet & Clank Future: A Crack in Time, Dishonored 2 and Clive Barker's Jericho top the list, ranked by affinity and similarity score to Harry Potter and the Deathly Hallows: Part 1.
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Within the “PlayStation” category, the closest game to Harry Potter and the Deathly Hallows: Part 1 is Ratchet & Clank Future: A Crack in Time — scoring 71/100 on our similarity scale. Dishonored 2 and Clive Barker's Jericho follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Harry Potter and the Deathly Hallows: Part 1. Each one has been evaluated across 8 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and fantasy world
≠ Its own twist: precision platforming, adventure storytelling and open world exploration, while skipping stealth mechanics

✓ Same family of first-person shooters: shooter, first-person shooting and stealth mechanics
≠ Where it differs: brings adventure storytelling, deep RPG systems and strong narrative focus, while skipping fantasy world
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: setting.
Released 6 years after Harry Potter and the Deathly Hallows: Part 1.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and combat magic
≠ Stands apart with survival mechanics, dark, oppressive atmosphere and melee combat, while skipping stealth mechanics
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: setting and combat.

✓ Both are first-person shooters — sharing shooter, first-person shooting and stealth mechanics
≠ Where it differs: brings puzzle design, adventure storytelling and melee combat, while skipping combat magic
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: setting.

✓ Same family of first-person shooters: shooter, first-person shooting and stealth mechanics
≠ Where it differs: brings horror tension, survival mechanics and adventure storytelling, while skipping combat magic
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: setting.
Released 7 years after Harry Potter and the Deathly Hallows: Part 1.

✓ Same family of first-person shooters: shooter, first-person shooting and stealth mechanics
≠ Its own twist: deep RPG systems, puzzle design and adventure storytelling, while skipping combat magic
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: setting.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and stealth mechanics
≠ Its own twist: adventure storytelling, deep RPG systems and horror tension, while skipping combat magic
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: setting.
Released 7 years after Harry Potter and the Deathly Hallows: Part 1.

✓ Both are first-person shooters — sharing shooter, first-person shooting and stealth mechanics
≠ Its own twist: adventure storytelling, sandbox freedom and horror tension, while skipping combat magic
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: setting.
Released 4 years after Harry Potter and the Deathly Hallows: Part 1.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and stealth mechanics
≠ Where it differs: brings adventure storytelling, third-person shooting and survival mechanics, while skipping combat magic
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: setting.
Released 12 years after Harry Potter and the Deathly Hallows: Part 1.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and stealth mechanics
≠ Its own twist: deep RPG systems, adventure storytelling and puzzle design, while skipping combat magic
FPS with RPG elements, Bioshock invites players to experience horrors of underwater isolation in the city of Rapture, the failed project of the better future. After surviving the plane crash, the protagonist has only one way to go – to the giant lighthouse that opens a way to the underwater utopia.
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: setting and combat.

✓ Same family of first-person shooters: shooter, first-person shooting and fantasy world
≠ Where it differs: brings adventure storytelling, dark, oppressive atmosphere and strong narrative focus, while skipping stealth mechanics
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: combat.
Released 15 years after Harry Potter and the Deathly Hallows: Part 1.

✓ Same family of first-person shooters: shooter, first-person shooting and fantasy world
≠ Where it differs: brings adventure storytelling, puzzle design and action RPG combat, while skipping stealth mechanics
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: combat.
Released 3 years after Harry Potter and the Deathly Hallows: Part 1.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and single-player focus
≠ Where it differs: brings third-person shooting, adventure storytelling and strong narrative focus, while skipping stealth mechanics
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: combat.

✓ Same family of first-person shooters: shooter, first-person shooting and single-player focus
≠ Its own twist: puzzle design, precision platforming and Metroidvania exploration, while skipping stealth mechanics
A first-person puzzle game structured like a metroidvania: a small sandbox where new tools retroactively open earlier areas, and almost every corner hides something. Puzzle design is genuinely clever. Combat is the weak part — enemies are simple damage sponges that interrupt the puzzling — and the art style is plain enough to look cheap.
Where it drifts furthest from Harry Potter and the Deathly Hallows: Part 1: combat.
Released 9 years after Harry Potter and the Deathly Hallows: Part 1.
The full catalog of games sharing gameplay DNA with Harry Potter and the Deathly Hallows: Part 1, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.