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Hacknet

13 Narrative games like Hacknet that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 28 games similar to Hacknet down to the 13 that fit the “Narrative” category. Uplink, Do Not Feed the Monkeys and Beholder top the list, ranked by affinity and similarity score to Hacknet.

iRank89/ 100

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GenreSimulationSubgenreJob Sim
Tags
NarrativeSolo
Year 2015Dev Team Fractal Alligator

Quick answer

Within the “Narrative” category, the closest game to Hacknet is Uplink — scoring 73/100 on our similarity scale. Do Not Feed the Monkeys and Beholder follow close behind.

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The best narrative games like Hacknet

13 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Hacknet. Each one has been evaluated across 5 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Uplink
Uplink
SimulationJob Sim
SoloNarrativeCyberpunkProceduralOpen World
Steam👍 91%· 2.4KRAWG👍 56%· 145MC75IGDB70· 1
Year 2001Dev Introversion SoftwarePlaytime ~1hOn PC · iOS · Apple Macintosh

✓ If you enjoyed Hacknet, expect deep simulation, puzzle design and strong narrative focus

≠ Stands apart with roguelike runs, procedural generation and open world exploration

You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people. You use the money you earn to upgrade your computer systems, and to buy new software and tools.

It predates Hacknet by 14 years, with what that implies technically.

Genre100Game mode100Tone100Setting72
Do Not Feed the Monkeys
SimulationJob Sim
SoloNarrativeDarkManagement2D
Steam👍 93%· 12KIGDB75· 1OC77· 21
Year 2018Dev Fictiorama Studios · BadLand PublishingOn PS4 · Linux · Android

✓ Like Hacknet, it's known for deep simulation, puzzle design and strong narrative focus

≠ Stands apart with adventure storytelling, dark, oppressive atmosphere and resource management, while skipping setting cyberpunk

Released 3 years after Hacknet.

Genre100Game mode100Tone69
Beholder
SimulationJob Sim
SoloNarrativeStealthDark2D
Steam👍 92%· 30KIGDB80· 3OC76· 27
Year 2016Dev Warm Lamp Games · Alawar EntertainmentOn Linux · Android · PC

✓ If you enjoyed Hacknet, expect deep simulation, puzzle design and strong narrative focus

≠ Where it differs: brings adventure storytelling, deep RPG systems and dark, oppressive atmosphere, while skipping setting cyberpunk

Genre100Game mode100Tone60
There Is No Game: Wrong Dimension
SimulationJob Sim
SoloNarrativeMeleeCasualPixel Art
Steam👍 98%· 25KRAWG👍 90%· 143MC88OC88· 18
Year 2020Dev Draw Me A PixelPlaytime ~5hOn PC · iOS · Android

✓ If you enjoyed Hacknet, expect deep simulation, puzzle design and strong narrative focus

≠ Its own twist: adventure storytelling, deep RPG systems and vibe casual, while skipping setting cyberpunk

"There is no game: Wrong dimension" is a Point&Click comedy adventure (and Point&Click only!) that will take you on a journey you never asked to go on, through silly and unexpected video game universes. Will you be able to play along with the "Game" to find your way home? We sincerely think NOT.

Released 5 years after Hacknet.

Genre100Game mode100Tone54
Papers, Please
SimulationJob Sim
SoloNarrativeDarkCasualHardcore
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Year 2013Dev Lucas Pope · 3909Playtime ~4hOn PC · PS · iOS

✓ If you enjoyed Hacknet, expect deep simulation, puzzle design and strong narrative focus

≠ Where it differs: brings adventure storytelling, dark, oppressive atmosphere and vibe casual, while skipping setting cyberpunk

The creator of the game often travelled through Asia and made the observation that the work of an immigration officer checking documents for entry is simultaneously very monotonous and very responsible.

Genre100Game mode100Tone50
Papers, Please - The Short Film
SimulationJob Sim
SoloNarrativeDarkCasualHardcore
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Year 2013Dev Lucas Pope · 3909Playtime ~4hOn PC · PS · iOS

✓ Like Hacknet, it's known for deep simulation, puzzle design and strong narrative focus

≠ Stands apart with adventure storytelling, dark, oppressive atmosphere and vibe casual, while skipping setting cyberpunk

The creator of the game often travelled through Asia and made the observation that the work of an immigration officer checking documents for entry is simultaneously very monotonous and very responsible.

Genre100Game mode100Tone50
Loom
SimulationJob Sim
SoloNarrativeMagicFantasyHistorical
Steam👍 89%· 699
Year 1990Dev Lucasfilm GamesOn Linux · PC · Mac

✓ Like Hacknet, it's known for deep simulation, puzzle design and strong narrative focus

≠ Its own twist: adventure storytelling, combat magic and fantasy world, while skipping setting cyberpunk

Where it drifts furthest from Hacknet: setting.

It predates Hacknet by 25 years, with what that implies technically.

Genre100Game mode100Tone100Setting0
Golf Story
SimulationJob Sim
SoloNarrativeLootSkill TreeIsometric
IGDB83· 7OC81· 45
Year 2017Dev Sidebar GamesOn Switch

✓ Shared with Hacknet: deep simulation, strong narrative focus and single-player focus

≠ Where it differs: brings sports simulation, deep RPG systems and adventure storytelling, while skipping puzzle design

Genre100Game mode100Tone100
Yakuza
SimulationJob Sim
SoloNarrativeMeleeSandbox WorldOpen World
IGDB77· 3
Year 2005Dev Ryu Ga Gotoku Studios · Sega

✓ Shared with Hacknet: deep simulation, strong narrative focus and single-player focus

≠ Its own twist: sports simulation, deep RPG systems and action RPG combat, while skipping puzzle design

It predates Hacknet by 10 years, with what that implies technically.

Genre100Game mode100Tone100
The Graveyard
SimulationJob Sim
SoloNarrativeThird Person
Steam👍 61%· 621RAWG👍 63%· 24
Year 2009Dev Tale of TalesPlaytime ~1hOn PC · Android · Apple Macintosh

✓ If you enjoyed Hacknet, expect deep simulation, strong narrative focus and single-player focus

≠ Where it differs: brings adventure storytelling, roguelike runs and visual third person, while skipping puzzle design

The Graveyard is a very short computer game. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with poetry and storytelling but without words.

On reception: its Steam reviews are mixed, against very positive for Hacknet.

Genre100Game mode100Tone100
Always Sometimes Monsters
SimulationJob Sim
SoloNarrativeCasualIsometricThird Person
Steam👍 75%· 2.4KRAWG👍 26%· 76MC73IGDB81· 5OC73· 30
Year 2014Dev Devolver DigitalPlaytime ~3hOn PC · PS · iOS

✓ Like Hacknet, it's known for deep simulation, strong narrative focus and single-player focus

≠ Stands apart with deep RPG systems, adventure storytelling and vibe casual, while skipping puzzle design

###Sad story Made by two developers from Canada in the RPG Maker, the game tells the story of the author who receives a note that the love of his life marries another on the other side of the country.

On reception: its Steam reviews are mostly positive, against very positive for Hacknet.

Genre100Game mode100Tone76
This Is the Police
SimulationJob Sim
SoloNarrativeDarkManagementIsometric
Steam👍 82%· 11KIGDB61· 14OC64· 58
Year 2016Dev Weappy Studio · EuroVideo MedienOn PS4 · Linux · Android

✓ Shared with Hacknet: deep simulation, strong narrative focus and single-player focus

≠ Stands apart with adventure storytelling, visual novel storytelling and dark, oppressive atmosphere, while skipping puzzle design

Genre100Game mode100Tone72
13 Sentinels: Aegis Rim
SimulationJob Sim
SoloNarrativeTacticalSci-FiPost-Apocalyptic
IGDB84· 9OC86· 121
Year 2019Dev Vanillaware · AtlusOn PS4 · Switch

✓ Like Hacknet, it's known for deep simulation, strong narrative focus and single-player focus

≠ Where it differs: brings adventure storytelling, combat tactical and setting scifi, while skipping puzzle design

Where it drifts furthest from Hacknet: setting.

Released 4 years after Hacknet.

Genre100Game mode100Tone100Setting0

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