✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings Metroidvania exploration, horror setting and setting medieval, while skipping turn-based strategy
The close of the Lords of Shadow trilogy, alternating a weakened Dracula between his castle and a modern city, with the same weighty whip combat as the first game plus magic and platforming. Its reputation is deserved in one specific way: the modern-city stealth sections are widely disliked, and the game is poor at signposting where to go or what an acquired item is for.
Where it drifts furthest from GreedFall: The Dying World: setting.
It predates GreedFall: The Dying World by 12 years, with what that implies technically.