
✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings setting scifi and setting cyberpunk, while skipping fantasy world
Where it drifts furthest from Graven: setting.

Games like Graven · Find similar →
More about this game →We filtered the 46 games similar to Graven down to the 22 that fit the “Online” category. Wolfenstein: Youngblood, Streets of Rogue and Cry of Fear top the list, ranked by affinity and similarity score to Graven.
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Within the “Online” category, the closest game to Graven is Wolfenstein: Youngblood — scoring 91/100 on our similarity scale. Streets of Rogue and Cry of Fear follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Graven. Each one has been evaluated across 15 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings setting scifi and setting cyberpunk, while skipping fantasy world
Where it drifts furthest from Graven: setting.

✓ Same family of first-person shooters: shooter, first-person shooting and deep RPG systems
≠ Stands apart with roguelike runs, action RPG combat and sandbox freedom, while skipping fantasy world
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Where it drifts furthest from Graven: visuals.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and adventure storytelling
≠ Its own twist: horror tension, survival mechanics and horror setting, while skipping deep RPG systems
Where it drifts furthest from Graven: setting.
It predates Graven by 11 years, with what that implies technically.

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings horror tension, horror setting and setting scifi, while skipping deep RPG systems
Where it drifts furthest from Graven: setting.
It predates Graven by 13 years, with what that implies technically.

✓ Both are first-person shooters — sharing shooter, first-person shooting and deep RPG systems
≠ Stands apart with survival mechanics, horror tension and open world exploration, while skipping adventure storytelling
Where it drifts furthest from Graven: setting and visuals.

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Stands apart with sports simulation, deep simulation and survival mechanics, while skipping deep RPG systems
A hunting simulator far more patient than its arcade cousins: animals track scent and sound, and a session can be hours of walking before a single shot. That deliberate pace is the entire point. It is also free-to-play with most maps and weapons behind purchases, and the pacing will bore anyone expecting a shooter.
It predates Graven by 10 years, with what that implies technically.

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings survival mechanics, horror tension and roguelike runs, while skipping deep RPG systems
Where it drifts furthest from Graven: setting.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and adventure storytelling
≠ Stands apart with horror tension, third-person shooting and survival mechanics, while skipping deep RPG systems
Where it drifts furthest from Graven: setting and progression.
It predates Graven by 11 years, with what that implies technically.

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Its own twist: third-person shooting, survival mechanics and horror tension, while skipping deep RPG systems
A co-op horde shooter whose swarm tech is the draw: hundreds of zombies climb over each other into structures, and the class system rewards coordinating rather than scattering. Levels are short and replayable. The shooting itself is functional but unremarkable, and the campaign chapters are thin connective tissue between the set-piece swarm moments.
Where it drifts furthest from Graven: setting and progression.

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Its own twist: third-person shooting, setting scifi and setting space, while skipping deep RPG systems
Where it drifts furthest from Graven: setting and visuals.
It predates Graven by 9 years, with what that implies technically.

✓ Same family of first-person shooters: shooter, first-person shooting and dark, oppressive atmosphere
≠ Its own twist: horror tension, survival mechanics and horror setting, while skipping deep RPG systems
Where it drifts furthest from Graven: setting.
It predates Graven by 11 years, with what that implies technically.

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings third-person shooting, setting scifi and skill tree progression, while skipping deep RPG systems
Where it drifts furthest from Graven: setting and progression.
It predates Graven by 14 years, with what that implies technically.

✓ Both are first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere
≠ Stands apart with survival mechanics, horror tension and ranged combat, while skipping deep RPG systems
Wave-based co-op against slow, heavy specimens, built around a between-round shop and perks that level by playstyle rather than by menu. Weapon feedback is meaty. It shows its origins as a mod — level design is functional rather than crafted, and later waves come down to holding one corridor while a friend welds the door behind you.
Where it drifts furthest from Graven: setting and progression.
It predates Graven by 15 years, with what that implies technically.

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and dark, oppressive atmosphere
≠ Stands apart with survival mechanics, horror tension and ranged combat, while skipping deep RPG systems
The AI Director is the whole design: it places hordes and items based on how well you are doing, so no two runs of a campaign play the same and tension stays authored without being scripted. Four campaigns only, which is thin, and the sequel superseded it so completely that finding populated servers now takes patience.
Where it drifts furthest from Graven: setting.
It predates Graven by 16 years, with what that implies technically.

✓ Both are first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere
≠ Stands apart with setting scifi and visual third person, while skipping deep RPG systems
Where it drifts furthest from Graven: setting and visuals.
It predates Graven by 14 years, with what that implies technically.
The full catalog of games sharing gameplay DNA with Graven, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.