
20 Games with a sci-fi setting like Get Even that you should try
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More about this game →We filtered the 37 games similar to Get Even down to the 20 that fit the “Sci-Fi” category. Scorn, System Shock and Dead Space top the list, ranked by affinity and similarity score to Get Even.
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Within the “Sci-Fi” category, the closest game to Get Even is Scorn — scoring 95/100 on our similarity scale. System Shock and Dead Space follow close behind.
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The best games with a sci-fi setting like Get Even
Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Get Even. Each one has been evaluated across 13 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Its own twist: deep RPG systems, deep simulation and open world exploration, while skipping exploration and discovery
Released 6 years after Get Even.

✓ Same family of first-person shooters: shooter, first-person shooting and horror tension
≠ Stands apart with third-person shooting, deep RPG systems and setting space, while skipping exploration and discovery
Where it drifts furthest from Get Even: visuals.
Released 6 years after Get Even.

✓ Both are first-person shooters — sharing shooter, first-person shooting and survival mechanics
≠ Its own twist: deep RPG systems, open world exploration and post-apocalyptic world, while skipping horror tension
Released 7 years after Get Even.

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings puzzle design, ranged combat and post-apocalyptic world, while skipping survival mechanics
The strongest of the Half-Life 2 releases: open forest driving, the best encounter design in the series, and a Hunter fight that remains a high point of enemy AI. Roughly six hours. It ends on the cliffhanger that was never resolved, which for many is harder to sit with now than it was in 2007.
It predates Get Even by 10 years, with what that implies technically.

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings deep RPG systems, fantasy world and setting mythology, while skipping horror tension
On reception: its Steam reviews are mixed, against mostly positive for Get Even.
Released 5 years after Get Even.

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings puzzle design and ranged combat, while skipping horror tension
A short follow-up focused almost entirely on Alyx as a companion — the AI and dialogue work is what it was really testing, and it holds up. Roughly four hours. It is the slightest of the three: much of it is dark corridors and elevator sequences, and it functions more as a bridge than as a game in its own right.
It predates Get Even by 11 years, with what that implies technically.

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Stands apart with ranged combat, fantasy world and historical setting, while skipping horror tension
Columbia is the achievement — one of the most striking settings of its generation, with skyline traversal that gives fights genuine verticality. Elizabeth is well handled as a companion. Combat is narrower than the first BioShock: two weapons at a time, fewer environmental options, and the plasmid experimentation is largely gone.
Where it drifts furthest from Get Even: progression.
✓ Fits the first-person shooters cluster, with shooter, first-person shooting and adventure storytelling
≠ Stands apart with deep RPG systems, while skipping horror tension
It predates Get Even by 9 years, with what that implies technically.

✓ Nearly identical: shooter, first-person shooting and dark, oppressive atmosphere.
≠ Missing: horror tension.
It predates Get Even by 20 years, with what that implies technically.

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Stands apart with deep RPG systems, open world exploration and post-apocalyptic world, while skipping horror tension
Where it drifts furthest from Get Even: setting.

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings ranged combat and fantasy world, while skipping horror tension
Where it drifts furthest from Get Even: setting.
Released 8 years after Get Even.
✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings precision platforming, Metroidvania exploration and visual 2d, while skipping horror tension
Where it drifts furthest from Get Even: visuals.
It predates Get Even by 23 years, with what that implies technically.

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings third-person shooting and visual third person, while skipping horror tension
Where it drifts furthest from Get Even: visuals.
✓ Fits the first-person shooters cluster, with shooter, first-person shooting and adventure storytelling
≠ Its own twist: precision platforming, Metroidvania exploration and open world exploration, while skipping horror tension
It predates Get Even by 15 years, with what that implies technically.
Complete list of games with a sci-fi setting like Get Even
The full catalog of games sharing gameplay DNA with Get Even, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.
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