✓ Fits the first-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Stands apart with shooter, first-person shooting and sandbox freedom, while skipping Metroidvania exploration
At its best in the hand-built cities and the faction questlines, where the writing and the systems both hold. Ship building is deeper than it first appears. The exploration loop is the weak point — procedurally generated planets repeat their points of interest quickly, and the constant loading screens between surface, ship and space break any sense of continuity.
Where it drifts furthest from Dread Delusion: setting and combat.
On reception: its Steam reviews are mixed, against very positive for Dread Delusion.