
✓ Same family of real-time strategy games: real-time strategy, dark, oppressive atmosphere and combat tactical
≠ Stands apart with turn-based strategy, fantasy world and visual isometric, while skipping deep simulation
Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos.
Where it drifts furthest from Door Kickers 2: Task Force North: visuals.
On reception: its Steam reviews are very positive, against overwhelmingly positive for Door Kickers 2: Task Force North.



