✓ Fits the horror survival games cluster, with survival mechanics, horror tension and adventure storytelling
≠ Where it differs: brings shooter, third-person shooting and first-person shooting, while skipping deep simulation
The partner-swapping is its idea: two characters you switch between and can separate, with a shared item system that replaces the storage box entirely. That change is the problem — dropping items anywhere sounds freeing but means constant backtracking to retrieve them, and it is widely considered the weakest of the classic-era entries.
Where it drifts furthest from Don't Be Afraid 2: visuals.
It predates Don't Be Afraid 2 by 8 years, with what that implies technically.