
✓ Both are narrative adventures — sharing adventure storytelling, dark, oppressive atmosphere and setting scifi
≠ Its own twist: horror tension and strong narrative focus
It predates Directive 8020 by 13 years, with what that implies technically.

Games like Directive 8020 · Find similar →
More about this game →We filtered the 34 games similar to Directive 8020 down to the 17 that fit the “PlayStation” category. Beyond: Two Souls, Brothers - A Tale of Two Sons and A Way Out top the list, ranked by affinity and similarity score to Directive 8020.
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Within the “PlayStation” category, the closest game to Directive 8020 is Beyond: Two Souls — scoring 82/100 on our similarity scale. Brothers - A Tale of Two Sons and A Way Out follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Directive 8020. Each one has been evaluated across 8 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Both are narrative adventures — sharing adventure storytelling, dark, oppressive atmosphere and setting scifi
≠ Its own twist: horror tension and strong narrative focus
It predates Directive 8020 by 13 years, with what that implies technically.

✓ Same family of narrative adventures: adventure storytelling, single-player focus and co op
≠ Where it differs: brings puzzle design, strong narrative focus and stealth mechanics, while skipping dark, oppressive atmosphere
Brothers - A Tale of Two Sons is a story about teamwork. Having a very curious setup, the story follows two brothers on a quest. With their mother dead and father being heavily ill, the only way to save is to bring water from the Tree of Life.
Where it drifts furthest from Directive 8020: tone and setting.
It predates Directive 8020 by 13 years, with what that implies technically.

✓ Both are narrative adventures — sharing adventure storytelling, dark, oppressive atmosphere and co op
≠ Where it differs: brings strong narrative focus, melee combat and online features, while skipping horror setting
It predates Directive 8020 by 8 years, with what that implies technically.

✓ Same family of narrative adventures: adventure storytelling, dark, oppressive atmosphere and setting scifi
≠ Stands apart with puzzle design, horror tension and strong narrative focus, while skipping multiplayer gameplay
Where it drifts furthest from Directive 8020: game mode and visuals.

✓ Same family of narrative adventures: adventure storytelling, dark, oppressive atmosphere and horror setting
≠ Its own twist: strong narrative focus, while skipping setting scifi
Where it drifts furthest from Directive 8020: game mode.
Same studio: Supermassive Games.

✓ Both are narrative adventures — sharing adventure storytelling, dark, oppressive atmosphere and setting scifi
≠ Its own twist: strong narrative focus and setting cyberpunk, while skipping horror setting
In the future world, androids do almost everything that people do - they even start to think and feel. Although no one taught them this. The plot of "Become Human" is built around three characters, each with a separate storyline, but they eventually merge into a single picture.
Where it drifts furthest from Directive 8020: game mode.
It predates Directive 8020 by 8 years, with what that implies technically.

✓ Fits the narrative adventures cluster, with adventure storytelling, dark, oppressive atmosphere and horror setting
≠ Stands apart with deep RPG systems, puzzle design and horror tension, while skipping setting scifi
Where it drifts furthest from Directive 8020: game mode and setting.
It predates Directive 8020 by 8 years, with what that implies technically.

✓ Same family of narrative adventures: adventure storytelling, dark, oppressive atmosphere and single-player focus
≠ Its own twist: strong narrative focus, while skipping horror setting
Where it drifts furthest from Directive 8020: game mode.
It predates Directive 8020 by 21 years, with what that implies technically.

✓ Same family of narrative adventures: adventure storytelling, dark, oppressive atmosphere and single-player focus
≠ Where it differs: brings deep RPG systems and strong narrative focus, while skipping horror setting
Where it drifts furthest from Directive 8020: game mode.
It predates Directive 8020 by 8 years, with what that implies technically.

✓ Fits the narrative adventures cluster, with adventure storytelling, dark, oppressive atmosphere and horror setting
≠ Where it differs: brings puzzle design, horror tension and visual novel storytelling, while skipping setting scifi
Where it drifts furthest from Directive 8020: visuals and game mode.
It predates Directive 8020 by 9 years, with what that implies technically.

✓ Fits the narrative adventures cluster, with adventure storytelling, dark, oppressive atmosphere and single-player focus
≠ Stands apart with strong narrative focus, while skipping horror setting
Where it drifts furthest from Directive 8020: game mode.
It predates Directive 8020 by 10 years, with what that implies technically.

✓ Both are narrative adventures — sharing adventure storytelling, dark, oppressive atmosphere and single-player focus
≠ Where it differs: brings roguelike runs, strong narrative focus and exploration and discovery, while skipping horror setting
Where it drifts furthest from Directive 8020: game mode.
It predates Directive 8020 by 16 years, with what that implies technically.

✓ Fits the narrative adventures cluster, with adventure storytelling, dark, oppressive atmosphere and single-player focus
≠ Where it differs: brings puzzle design, visual novel storytelling and strong narrative focus, while skipping horror setting
Batman: The Enemy Within, 2017, is an episodic point-and-click graphic adventure video game, a sequel to 2016's Batman: The Telltale Series.
Where it drifts furthest from Directive 8020: game mode.
It predates Directive 8020 by 10 years, with what that implies technically.

✓ Fits the narrative adventures cluster, with adventure storytelling, dark, oppressive atmosphere and single-player focus
≠ Its own twist: strong narrative focus and visual 3d, while skipping horror setting
Where it drifts furthest from Directive 8020: game mode.

✓ Same family of narrative adventures: adventure storytelling, dark, oppressive atmosphere and single-player focus
≠ Where it differs: brings puzzle design, visual novel storytelling and strong narrative focus, while skipping horror setting
Where it drifts furthest from Directive 8020: game mode.
It predates Directive 8020 by 9 years, with what that implies technically.
The full catalog of games sharing gameplay DNA with Directive 8020, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.