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Deliver Us the Moon

14 Puzzle games like Deliver Us the Moon that you should try

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We filtered the 37 games similar to Deliver Us the Moon down to the 14 that fit the “Puzzle” category. Jurassic Park: The Game, Influent Language Learning Game and Dino Crisis top the list, ranked by affinity and similarity score to Deliver Us the Moon.

iRank83/ 100

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GenreSurvivalSubgenreCo-op PvE Survival
Tags
NarrativeSolo
Year 2019Dev KeokeN Interactive

Quick answer

Within the “Puzzle” category, the closest game to Deliver Us the Moon is Jurassic Park: The Game — scoring 91/100 on our similarity scale. Influent Language Learning Game and Dino Crisis follow close behind.

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The best puzzle games like Deliver Us the Moon

14 similar games foundUpdated July 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Deliver Us the Moon. Each one has been evaluated across 12 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Jurassic Park: The Game
SurvivalCo-op PvE Survival
SoloMeleeNarrativeSci-FiThird Person
Steam👍 69%· 2.1KRAWG👍 31%· 96MC54IGDB61· 4
Year 2011Dev Telltale GamesPlaytime ~3hOn PC · Xbox · iOS

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and puzzle design

≠ Stands apart with dark, oppressive atmosphere and horror setting, while skipping deep simulation

Influent Language Learning Game
SurvivalCo-op PvE Survival
SoloMeleeExplorationFirst PersonThird Person
Year 2024Dev Murat Doğançay · Butik Game StudiosOn PC

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and puzzle design

≠ Stands apart with combat tactical, setting modern and visual 3d, while skipping deep simulation

Dino Crisis
SurvivalCo-op PvE Survival
SoloNarrativeSci-FiDarkHorror
IGDB60· 1
Year 1999Dev Capcom Planning Room 2 · CapcomOn PlayStation 3 · PC

✓ Both are PvE survival games — sharing survival mechanics, puzzle design and adventure storytelling

≠ Where it differs: brings shooter, dark, oppressive atmosphere and horror setting, while skipping deep simulation

Silent Hill 2
SurvivalCo-op PvE Survival
SoloMeleeNarrativeExplorationThird Person
IGDB90· 1OC87· 160
Year 2001Dev Team Silent · Konami

✓ Both are PvE survival games — sharing survival mechanics, puzzle design and adventure storytelling

≠ Where it differs: brings dark, oppressive atmosphere and horror setting, while skipping deep simulation

Alone in the Dark: The New Nightmare
SurvivalCo-op PvE Survival
SoloNarrativeThird PersonDarkHorror
IGDB80· 1
Year 2001Dev Darkworks · InfogramesOn PlayStation 3

✓ Fits the PvE survival games cluster, with survival mechanics, puzzle design and adventure storytelling

≠ Stands apart with dark, oppressive atmosphere and horror setting, while skipping deep simulation

FIVE NIGHTS AT FREDDY'S: HELP WANTED
SurvivalCo-op PvE Survival
SoloNarrativeFirst PersonDarkHorror
IGDB90· 1OC52· 10
Year 2020Dev Steel Wool Studios · Steel Wool GamesPlaytime ~2hOn Xbox · Nintendo

✓ Fits the PvE survival games cluster, with survival mechanics, puzzle design and adventure storytelling

≠ Where it differs: brings deep RPG systems, dark, oppressive atmosphere and horror setting, while skipping deep simulation

Minecraft: Story Mode
SurvivalCo-op PvE Survival
SoloNarrativeThird PersonCasualDark
Steam👍 77%· 8.3KIGDB66· 7
Year 2015Dev Mojang StudiosOn PlayStation 3 · PS4 · Android

✓ Same family of PvE survival games: survival mechanics, adventure storytelling and puzzle design

≠ Where it differs: brings vibe casual, dark, oppressive atmosphere and fantasy world, while skipping deep simulation

Silent Hill 3
SurvivalCo-op PvE Survival
SoloMeleeNarrativeSci-FiExplorationThird Person
IGDB88· 3
Year 2003Dev Team Silent · KonamiOn PC

✓ Same family of PvE survival games: survival mechanics, puzzle design and adventure storytelling

≠ Stands apart with dark, oppressive atmosphere, stealth mechanics and horror setting, while skipping deep simulation

Eternal Darkness: Sanity's Requiem
SurvivalCo-op PvE Survival
SoloThird PersonDarkHorror
IGDB90· 1
Year 2002Dev Silicon Knights · Nintendo

✓ Fits the PvE survival games cluster, with survival mechanics, puzzle design and adventure storytelling

≠ Where it differs: brings dark, oppressive atmosphere and horror setting, while skipping deep simulation

Silent Hill: Origins
SurvivalCo-op PvE Survival
SoloThird PersonDarkHorror
IGDB80· 4
Year 2007Dev Climax LA · Konami Digital Entertainment

✓ Both are PvE survival games — sharing survival mechanics, puzzle design and adventure storytelling

≠ Where it differs: brings dark, oppressive atmosphere and horror setting, while skipping deep simulation

Rule of Rose
SurvivalCo-op PvE Survival
SoloThird PersonDarkHorror
IGDB60· 2
Year 2006Dev Punchline · Sony Computer Entertainment

✓ Both are PvE survival games — sharing survival mechanics, puzzle design and adventure storytelling

≠ Where it differs: brings dark, oppressive atmosphere and horror setting, while skipping deep simulation

Silent Hill
SurvivalCo-op PvE Survival
SoloNarrativeThird PersonRangedDark
IGDB82· 1
Year 1999Dev Team Silent · KonamiOn PlayStation 3

✓ Fits the PvE survival games cluster, with survival mechanics, puzzle design and adventure storytelling

≠ Its own twist: dark, oppressive atmosphere, ranged combat and horror setting, while skipping deep simulation

flOw
SurvivalCo-op PvE Survival
SoloMultiplayerCo-opIsometric
IGDB75· 5
Year 2006Dev ThatGameCompanyOn PlayStation 3 · PS4

✓ Fits the PvE survival games cluster, with survival mechanics, puzzle design and deep simulation

≠ Stands apart with multiplayer gameplay, co op and visual isometric, while skipping adventure storytelling

Diamo XL
SurvivalCo-op PvE Survival
SoloMeleeHardcoreCasual2D
Steam👍 93%· 550
Year 2017Dev Nickervision StudiosPlaytime ~3hOn PC · iOS · Apple Macintosh

✓ Both are PvE survival games — sharing survival mechanics, puzzle design and melee combat

≠ Stands apart with punishing difficulty, vibe casual and visual 2d, while skipping adventure storytelling

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