✓ Same family of hack and slash action games: fighting mechanics, deep RPG systems and action RPG combat
≠ Where it differs: brings precision platforming, multiplayer gameplay and offline, while skipping roguelike runs
A warrior, an archer, a sorceress and a witch are fighting with crowds of monsters, mining armor, weapons, money, potions and so on. Eatable things will also come in handy - from their absorption health is restored, which is very necessary in battles.
Where it drifts furthest from Curse of the Dead Gods: visuals and game mode.
On reception: its Steam reviews are mixed, against very positive for Curse of the Dead Gods.
It predates Curse of the Dead Gods by 8 years, with what that implies technically.