
✓ Nearly identical: shooter, first-person shooting and combat tactical.

Games like Brothers in Arms: Earned in Blood · Find similar →
More about this game →We filtered the 50 games similar to Brothers in Arms: Earned in Blood down to the 27 that fit the “Co-op” category. Medal of Honor: Rising Sun, Delta Force and Tom Clancy's Ghost Recon top the list, ranked by affinity and similarity score to Brothers in Arms: Earned in Blood.
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Within the “Co-op” category, the closest game to Brothers in Arms: Earned in Blood is Medal of Honor: Rising Sun — scoring 90/100 on our similarity scale. Delta Force and Tom Clancy's Ghost Recon follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Brothers in Arms: Earned in Blood. Each one has been evaluated across 9 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Nearly identical: shooter, first-person shooting and combat tactical.

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and melee combat
≠ Where it differs: brings stealth mechanics and setting modern
On reception: its Steam reviews are mostly positive, against very positive for Brothers in Arms: Earned in Blood.
Released 5 years after Brothers in Arms: Earned in Blood.

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and melee combat
≠ Where it differs: brings adventure storytelling, dark, oppressive atmosphere and setting scifi
Released 11 years after Brothers in Arms: Earned in Blood.

✓ Same family of tactical first-person shooters: shooter, first-person shooting and melee combat
≠ Stands apart with adventure storytelling, vibe casual and strong narrative focus
Released 6 years after Brothers in Arms: Earned in Blood.

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and melee combat
≠ Its own twist: deep simulation, third-person shooting and stealth mechanics
The 2005 original that started the series: a lone OSS sniper in the ruins of Berlin, built around bullet drop, wind and breath control at a time when few shooters modelled any of it. The ballistics still hold up. Everything around them does not — movement is famously slippery and frame-rate dependent, the controls are unmapped and awkward, and the tutorials interrupt constantly.
On reception: its Steam reviews are mostly positive, against very positive for Brothers in Arms: Earned in Blood.

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and melee combat
≠ Stands apart with adventure storytelling, strong narrative focus and ranged combat
The game is set in the Star Wars universe during the Old Republic era. The player assumes the role of a Republic commando who leads his group of four Clone troopers, the Delta Squad, through various military missions.

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and combat tactical
≠ Stands apart with dark, oppressive atmosphere, strong narrative focus and horror setting
On reception: its Steam reviews are mostly positive, against very positive for Brothers in Arms: Earned in Blood.
Released 12 years after Brothers in Arms: Earned in Blood.

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and melee combat
≠ Where it differs: brings linear, story-driven structure, setting scifi and offline
On reception: its Steam reviews are mixed, against very positive for Brothers in Arms: Earned in Blood.
Released 9 years after Brothers in Arms: Earned in Blood.

✓ Same family of tactical first-person shooters: shooter, first-person shooting and combat tactical
≠ Stands apart with adventure storytelling, third-person shooting and survival mechanics
On reception: its Steam reviews are mostly positive, against very positive for Brothers in Arms: Earned in Blood.
Released 12 years after Brothers in Arms: Earned in Blood.

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and melee combat
≠ Its own twist: strong narrative focus, dark, oppressive atmosphere and stealth mechanics
On reception: its Steam reviews are mostly positive, against very positive for Brothers in Arms: Earned in Blood.
Released 6 years after Brothers in Arms: Earned in Blood.

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and combat tactical
≠ Its own twist: third-person shooting, stealth mechanics and visual third person, while skipping visual first person
Where it drifts furthest from Brothers in Arms: Earned in Blood: visuals.
Released 7 years after Brothers in Arms: Earned in Blood.

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and combat tactical
≠ Where it differs: brings real-time strategy, adventure storytelling and stealth mechanics, while skipping visual first person
Set during the World War II, this isometric tactic game offers the player to lead an Allied commando squad through a series of secret military operations.
Where it drifts furthest from Brothers in Arms: Earned in Blood: visuals.
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