
✓ Same family of racing sims: deep simulation, racing gameplay and sandbox freedom
≠ Its own twist: exploration and discovery and visual first person, while skipping strong narrative focus
A methodical repair sim: diagnose a fault, strip the car to the part that causes it, rebuild, then test-drive it — with barn-find and junkyard modes for hunting classics to restore. The detail is real enough that actual mechanics recognise it. The tutorial is the near-universal complaint: it explains almost nothing, and the opening hours are spent unscrewing wheel bolts to work out the loop yourself.
Where it drifts furthest from Automation - The Car Company Tycoon Game: visuals.
















































