✓ If you enjoyed Assassin's Creed II, expect adventure storytelling, sandbox freedom and strong narrative focus
≠ Where it differs: brings third-person shooting, shooter and dark, oppressive atmosphere, while skipping precision platforming
The most grounded entry: heavier driving, a euphoria physics system that makes collisions and stumbles feel physical, and a city built for density rather than scale. Combat is serviceable. It is also the slowest — long drives between missions, friends who phone constantly asking for activities, and a tone considerably more sombre than the games around it.