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Always Sometimes Monsters

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Always Sometimes Monsters is hard to replace: few games combine deep simulation, strong narrative focus and single-player focus in quite the same way. We analyzed over 2,000 titles across 9 gameplay attributes and found 26 genuine alternatives — not generic genre suggestions. There Is No Game: Wrong Dimension, Gnomes Garden and 100 Asian Cats lead the list, with There Is No Game: Wrong Dimension reaching a 97/100 similarity score. Every game here is ranked by how closely it replicates what makes Always Sometimes Monsters special.

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GenreSimulationSubgenreJob Sim
Tags
NarrativeCasualSolo
Year 2014Dev Devolver Digital

Quick answer

The closest game to Always Sometimes Monsters is There Is No Game: Wrong Dimension — scoring 97/100 on our similarity scale. Gnomes Garden and 100 Asian Cats follow close behind.

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Games like Always Sometimes Monsters

26 similar games foundUpdated May 2026
There Is No Game: Wrong Dimension
SimulationJob Sim
SoloCasualNarrativePixel ArtMelee
Steam👍 98%· 25KRAWG👍 90%· 143MC88OC88· 18
Year 2020Dev Draw Me A PixelPlaytime ~5hOn PC · iOS · Android

✓ If you enjoyed Always Sometimes Monsters, expect deep simulation, adventure storytelling and deep RPG systems

≠ Its own twist: puzzle design, melee combat and visual 2d, while skipping visual isometric

Gnomes Garden
SimulationJob Sim
SoloCasualNarrativeFantasyHorror
Steam👍 88%· 326
Year 2015Dev 8Floor · 8Floor GamesPlaytime ~4hOn PC · PS · Xbox

✓ Like Always Sometimes Monsters, it's known for deep simulation, adventure storytelling and vibe casual

≠ Its own twist: puzzle design, horror tension and fantasy world, while skipping deep RPG systems

100 Asian Cats
SimulationJob Sim
SoloCasual2DFree to Play
Steam👍 97%· 8.5K
Year 2023Dev 100 Hidden Animals · 100 Cozy GamesPlaytime ~1hOn PC

✓ Like Always Sometimes Monsters, it's known for deep simulation, adventure storytelling and vibe casual

≠ Where it differs: brings sports simulation, puzzle design and visual 2d, while skipping deep RPG systems

Farmer Against Potatoes Idle
SimulationJob Sim
SoloCasual2DFree to Play
Steam👍 95%· 8.0K
Year 2022Dev Oni GamingPlaytime ~2hOn PC

✓ Like Always Sometimes Monsters, it's known for deep simulation, deep RPG systems and adventure storytelling

≠ Its own twist: puzzle design, visual 2d and free to play, while skipping strong narrative focus

Loom
SimulationJob Sim
SoloNarrativeThird PersonPixel ArtMagic
Steam👍 89%· 699
Year 1990Dev Lucasfilm GamesOn Linux · PC · Mac

✓ Like Always Sometimes Monsters, it's known for deep simulation, adventure storytelling and strong narrative focus

≠ Its own twist: puzzle design, combat magic and fantasy world, while skipping deep RPG systems

Papers, Please
SimulationJob Sim
SoloNarrativeCasualPixel ArtDark
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Year 2013Dev Lucas Pope · 3909Playtime ~4hOn PC · PS · iOS

✓ If you enjoyed Always Sometimes Monsters, expect deep simulation, adventure storytelling and strong narrative focus

≠ Where it differs: brings puzzle design, dark, oppressive atmosphere and punishing difficulty, while skipping deep RPG systems

Papers, Please - The Short Film
SimulationJob Sim
SoloNarrativeCasualPixel ArtDark
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Year 2013Dev Lucas Pope · 3909Playtime ~4hOn PC · PS · iOS

✓ Like Always Sometimes Monsters, it's known for deep simulation, adventure storytelling and strong narrative focus

≠ Stands apart with puzzle design, dark, oppressive atmosphere and punishing difficulty, while skipping deep RPG systems

13 Sentinels: Aegis Rim
SimulationJob Sim
SoloNarrativeIsometricTacticalSci-Fi
IGDB84· 9OC86· 121
Year 2019Dev Vanillaware · AtlusOn PS4 · Switch

✓ Like Always Sometimes Monsters, it's known for deep simulation, adventure storytelling and strong narrative focus

≠ Where it differs: brings combat tactical, setting scifi and post-apocalyptic world, while skipping deep RPG systems

911 Operator
SimulationJob Sim
SoloCasualNarrativeIsometricTactical
Steam👍 89%· 19KIGDB76· 1OC57· 14
Year 2017Dev Jutsu Games · SONKAOn PS4 · Linux · Android

✓ If you enjoyed Always Sometimes Monsters, expect deep simulation, vibe casual and strong narrative focus

≠ Its own twist: dark, oppressive atmosphere, combat tactical and setting modern, while skipping deep RPG systems

Governor of Poker 2 - Premium Edition
SimulationJob Sim
SoloCasual
Steam👍 83%· 302
Year 2010Dev I Sioux Game ProductionsPlaytime ~2hOn PC

✓ Like Always Sometimes Monsters, it's known for deep simulation, adventure storytelling and vibe casual

≠ Where it differs: brings card game strategy, while skipping deep RPG systems

Game Dev Tycoon
SimulationJob Sim
SoloCasualIsometricManagement2D
Steam👍 95%· 45KRAWG👍 86%· 758MC68IGDB80· 1
Year 2012Dev Greenheart GamesPlaytime ~8hOn PC · iOS · Android

✓ Shared with Always Sometimes Monsters: deep simulation, vibe casual and single-player focus

≠ Where it differs: brings resource management and visual 2d, while skipping deep RPG systems

Golf Story
SimulationJob Sim
SoloNarrativeIsometricLootSkill Tree
IGDB83· 7OC81· 45
Year 2017Dev Sidebar GamesOn Switch

✓ Shared with Always Sometimes Monsters: deep simulation, deep RPG systems and adventure storytelling

≠ Where it differs: brings sports simulation, loot and gear systems and skill tree progression, while skipping vibe casual

Human Resource Machine
SimulationJob Sim
SoloCasualIsometricHardcore
Steam👍 94%· 4.6KIGDB74· 6OC71· 21
Year 2015Dev Tomorrow CorporationOn Linux · Android · PC

✓ Like Always Sometimes Monsters, it's known for deep simulation, vibe casual and single-player focus

≠ Stands apart with puzzle design and punishing difficulty, while skipping deep RPG systems

Do Not Feed the Monkeys
SimulationJob Sim
SoloNarrativePixel ArtDarkManagement
Steam👍 93%· 12KIGDB75· 1OC77· 21
Year 2018Dev Fictiorama Studios · BadLand PublishingOn PS4 · Linux · Android

✓ Like Always Sometimes Monsters, it's known for deep simulation, adventure storytelling and strong narrative focus

≠ Stands apart with puzzle design, dark, oppressive atmosphere and resource management, while skipping deep RPG systems

Yakuza
SimulationJob Sim
SoloNarrativeThird PersonMeleeSandbox World
IGDB77· 3
Year 2005Dev Ryu Ga Gotoku Studios · Sega

✓ Shared with Always Sometimes Monsters: deep simulation, deep RPG systems and adventure storytelling

≠ Its own twist: sports simulation, action RPG combat and fighting mechanics, while skipping vibe casual

Games like Always Sometimes Monsters

Rankings in the same genre

Frequently asked questions

What is the best game similar to Always Sometimes Monsters?
The closest game to Always Sometimes Monsters is There Is No Game: Wrong Dimension, scoring 97/100 on our similarity scale. They share 7 gameplay attributes, including deep simulation, adventure storytelling and deep RPG systems. It's the most faithful alternative currently available.
What are the top games like Always Sometimes Monsters?
The three closest games to Always Sometimes Monsters are: 1. There Is No Game: Wrong Dimension (97/100, 7 shared attributes) 2. Gnomes Garden (96/100, 5 shared attributes) 3. 100 Asian Cats (94/100, 4 shared attributes). All share Always Sometimes Monsters's most important gameplay attributes, ranked out of 26 candidates across 9 dimensions.
Is Gnomes Garden similar to Always Sometimes Monsters?
Yes, very much so — Gnomes Garden scores 96/100 similarity to Always Sometimes Monsters. They share 5 attributes, including deep simulation and adventure storytelling. It's one of the most direct alternatives available.
What Simulation games are similar to Always Sometimes Monsters?
The best Simulation games similar to Always Sometimes Monsters are There Is No Game: Wrong Dimension, Gnomes Garden, 100 Asian Cats and Farmer Against Potatoes Idle. All share the Simulation genre alongside other key Always Sometimes Monsters attributes like deep simulation, adventure storytelling and deep RPG systems.
How is similarity to Always Sometimes Monsters calculated?
We compare Always Sometimes Monsters against every game in our catalog using 9 gameplay attributes: genre, atmosphere, world structure, play modes, combat style, and more. Each category is weighted differently — genre matters more than visual style, for instance. The result is a 0-100 score reflecting how closely a game replicates the Always Sometimes Monsters experience, not just whether it shares the same genre label.