✓ Same family of turn-based strategy games: turn-based strategy, combat tactical and single-player focus
≠ Its own twist: roguelike runs, dark, oppressive atmosphere and punishing difficulty, while skipping post-apocalyptic world
1999. Governments of the Earth have increasingly begun to receive reports of frequent UFO attacks on people and their abductions. To combat this scourge, they decide to create a service X-COM (Extraterrestrial Combat Unit ), which is designed to protect humanity from aliens. You play as the head of this service.
The game is played in two modes: strategic and tactical.
Where it drifts furthest from Advance Wars: Days of Ruin: setting.
It predates Advance Wars: Days of Ruin by 15 years, with what that implies technically.