
✓ Both are open-world adventures — sharing adventure storytelling, deep simulation and dark, oppressive atmosphere
≠ Where it differs: brings horror tension, stealth mechanics and melee combat, while skipping puzzle design

Giochi come Telling Lies · Trova simili →
Scopri di più sul gioco →Telling Lies is hard to replace: few games combine adventure storytelling, strong narrative focus and open world exploration in quite the same way. We analyzed over 2,000 titles across 9 gameplay attributes and found 56 genuine alternatives — not generic genre suggestions. Thief Gold, The Legend of Zelda: Skyward Sword and Super Mario 64 lead the list, with Thief Gold reaching a 97/100 similarity score. Every game here is ranked by how closely it replicates what makes Telling Lies special.
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Il gioco più simile a Telling Lies è Thief Gold — con un punteggio di similarità di 97/100. The Legend of Zelda: Skyward Sword e Super Mario 64 seguono da vicino.
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Guidato dalla communityVota ogni risultato — buon match o no. Ogni voto influenza direttamente come classifichiamo i giochi simili.

✓ Both are open-world adventures — sharing adventure storytelling, deep simulation and dark, oppressive atmosphere
≠ Where it differs: brings horror tension, stealth mechanics and melee combat, while skipping puzzle design

✓ Both are open-world adventures — sharing adventure storytelling, puzzle design and open world exploration
≠ Where it differs: brings ranged combat, fantasy world and historical setting, while skipping deep simulation

✓ Same family of open-world adventures: adventure storytelling, open world exploration and single-player focus
≠ Stands apart with precision platforming, fantasy world and visual third person, while skipping deep simulation

✓ Both are open-world adventures — sharing adventure storytelling, puzzle design and strong narrative focus
≠ Its own twist: horror tension, combat magic and horror setting, while skipping deep simulation

✓ Both are open-world adventures — sharing adventure storytelling, strong narrative focus and dark, oppressive atmosphere
≠ Stands apart with horror tension, vibe casual and horror setting, while skipping deep simulation

✓ Same family of open-world adventures: adventure storytelling, deep simulation and puzzle design
≠ Stands apart with horror tension, linear, story-driven structure and horror setting

✓ Fits the open-world adventures cluster, with adventure storytelling, puzzle design and dark, oppressive atmosphere
≠ Its own twist: horror tension, vibe casual and horror setting, while skipping deep simulation

✓ Both are open-world adventures — sharing adventure storytelling, puzzle design and dark, oppressive atmosphere
≠ Stands apart with ranged combat, fantasy world and setting medieval, while skipping deep simulation

✓ Same family of open-world adventures: adventure storytelling, puzzle design and open world exploration
≠ Its own twist: sandbox freedom, sandbox world and ranged combat, while skipping deep simulation

✓ Same family of open-world adventures: adventure storytelling, puzzle design and open world exploration
≠ Its own twist: sandbox freedom, sandbox world and ranged combat, while skipping deep simulation

✓ Both are open-world adventures — sharing adventure storytelling, puzzle design and deep simulation
≠ Stands apart with horror tension, melee combat and setting space, while skipping dark, oppressive atmosphere

✓ Fits the open-world adventures cluster, with adventure storytelling, puzzle design and strong narrative focus
≠ Stands apart with precision platforming, fantasy world and visual third person, while skipping deep simulation

✓ Both are open-world adventures — sharing adventure storytelling, puzzle design and dark, oppressive atmosphere
≠ Stands apart with ranged combat, horror setting and fantasy world, while skipping deep simulation

✓ Both are open-world adventures — sharing adventure storytelling, strong narrative focus and dark, oppressive atmosphere
≠ Where it differs: brings sandbox freedom, sandbox world and ranged combat, while skipping deep simulation

✓ Both are open-world adventures — sharing adventure storytelling, puzzle design and strong narrative focus
≠ Where it differs: brings precision platforming and visual third person, while skipping deep simulation

The Legend of Zelda: A Link Between Worlds
Avventura · Puzzle

Shadow of the Colossus
Avventura · Puzzle

Antichamber
Avventura · Puzzle

Pilgrims
Avventura · Puzzle

Sherlock Holmes: Crimes & Punishments
Avventura · Puzzle

The Spirit and the Mouse
Avventura · Puzzle

Thank Goodness You're Here!
Avventura · Puzzle

Stray
Avventura · Piattaforme

Destroy All Humans!
Avventura

The Last Clockwinder
Avventura · Simulazione