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Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars— Guía, géneros y juegos similares

Command & Conquer 3: Tiberium Wars is a real-time strategy game developed by EA Los Angeles. It is the third game in the Tiberium sub-series and continues the plot of Tiberian Sun. ###Plot The year is 2047, 17 years after the events of the Firestorm Expansion pack. The Brotherhood of Nod unexpected

Command & Conquer 3: Tiberium Wars es un juego de rts desarrollado por Electronic Arts Los Angeles, 2007. Destaca por su jugabilidad narrative-driven con combate melee combat en un mundo sci-fi. Disponible en modo single-player y multiplayer. Con un iRank Score de 85/100, es considerado un título excepcional según nuestra base de datos.

iRank Score

85/100 ↗

Valoración

👍 83%

225 votos

Tipo de juego

RTS, Simulation, Tower Defense

Lanzamiento

2007

Actualizado mayo de 2026

Desarrollador

Electronic Arts Los Angeles

Editor: Electronic Arts

Duración media

~3h

Plataformas

PC, Xbox

Command & Conquer 3: Tiberium Wars tráiler oficial

Command & Conquer 3: Tiberium Wars capturas

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Sobre Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars is a real-time strategy game developed by EA Los Angeles. It is the third game in the Tiberium sub-series and continues the plot of Tiberian Sun.

###Plot The year is 2047, 17 years after the events of the Firestorm Expansion pack. The Brotherhood of Nod unexpectedly turns off the Global Defence Initiative's missile shield and destroys the Philadelphia orbital station. Most of the GDI's leaders are dead in one move, with the Brotherhood planning to take on the east coast of the United States. The game follows the events of the Third Tiberian War.

###Gameplay In Command & Conquer 3: Tiberium Wars the players spectate the action on the battlefield and give orders to their units. The main objective is to destroy the enemies base.

Like in the previous games, the core building for the formation of your army is the mobile command center, which is placed on the default starting position on every map of the game, yet it is possible to move it freely around the level. Each building type works as a technological tree where new units can be built only if a specific set of buildings were put up by the player. Every unit can be countered by another, thanks to a rock, paper, scissors game designing philosophy. Three factions are present in the game, with every one of them differing in their units, buildings, style, and gameplay.

1v1 and 2v2 multiplayer modes are also available with the addition of an ELO ranking system.

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