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Superfly

Superfly— Guia e jogos similares

Superfly is an open-world action sandbox game where you play as a superhero who can switch between six different movement modes. Discover new forms of locomotion as you experiment with pairs of movement modes and explore the city any way you would like. Use each mode’s unique abilities to fight the

Superfly é um jogo de simulation desenvolvido por Loco Motion Devs, 1990. Disponível nos modos single-player. Com um iRank Score de 89/100, é considerado um título excepcional em nossa base de dados.

iRank Score

89/100 ↗

Tipo

Simulation, Sandbox

Lançamento

1990

Atualizado maio de 2026

Desenvolvedor

Loco Motion Devs

Editora: Nels Anderson

Duração média

~2h

Plataformas

PC

Superfly trailer oficial

Superfly capturas

Superfly screenshot 1
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Sobre Superfly

Superfly is an open-world action sandbox game where you play as a superhero who can switch between six different movement modes. Discover new forms of locomotion as you experiment with pairs of movement modes and explore the city any way you would like. Use each mode’s unique abilities to fight the army of robots invading the city. Interact with the tens of thousands of vehicles and dynamic objects that bring life to the city. Play racing and combat missions to test your skills, and compete against other players through an online leaderboard. All objects and abilities are entirely based in the physics engine, leading to emergent gameplay limited only by your creativity. Join our community on Discord to hear the latest updates and to give direct feedback to the developers, find the link on our website.FeaturesSix movement modes, inspired by popular superheroes Unique combat mechanics for each movement mode Procedurally generated city with diverse neighborhoods Physics-based movement, combat, vehicles, and terrain Racing and combat missions Online leaderboard to compete against other players Extensive comfort settings menu to accommodate all levels of VR experienceCreditsWe are a small team of indie devs, publishing our first game. Meet our team: Rory Soiffer, lead developer and director Nini Le, artist Terrell Strong, programmer Maeve Connors, artist and graphics designer Christie Zhao, artist and sound designer Adam Pesch, lead writer, voice actor, sound designer, and programmer Hongjun Wu, artist Jake Gianola, programmer Liam Connors, programmer Christopher Goodman, website developer and game designer John Akers, programmer Sarah Marshall, programmer Erica Smith, UX/UI designer

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