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Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes— Guia e jogos similares

Keep Talking and Nobody Explodes is a game about defusing a bomb. It was initially made for virtual reality headsets but also supports traditional screens and controls. ###Player cooperation The game is meant to be played by at least two people in cooperation. Only one of them is wearing the VR hea

Keep Talking and Nobody Explodes é um jogo de puzzle desenvolvido por Steel Crate Games, 2015. Disponível nos modos co-op e multiplayer. Com um iRank Score de 88/100, é considerado um título excepcional em nossa base de dados.

iRank Score

88/100 ↗

Avaliação

👍 93%

419 votos

Tipo

Puzzle, Simulation, Turn-Based Strategy

Lançamento

2015

Atualizado maio de 2026

Desenvolvedor

Steel Crate Games

Duração média

~3h

Plataformas

PC, PlayStation, Xbox, Android, Apple Macintosh, Nintendo

Keep Talking and Nobody Explodes trailer oficial

Keep Talking and Nobody Explodes capturas

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Sobre Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes is a game about defusing a bomb. It was initially made for virtual reality headsets but also supports traditional screens and controls.

###Player cooperation The game is meant to be played by at least two people in cooperation. Only one of them is wearing the VR headset or actually interacts with the computer. He or she acts as the main defuser who has to deactivate the bomb. All other players assume the roles of the experts. Their task is to help the defuser by reading aloud a manual about bombs. The experts need to be either in the same room with the defuser or to contact him or her over an audio messenger.

The defuser is the only player who can see the bomb. He or she has to describe it in details to other players. The experts, in turn, have to find the described blocks in their manuals and tell the defuser what to do to solve the puzzle.

###Bombs as puzzles The composition and other attributes of each bomb are randomly generated for each level, and the players can customize them. The bombs consist of individual blocks, which are puzzles on their own. Some of the blocks require regular attention from the defuser, while others can be disarmed once and for all.

The time for each level is limited. When the countdown reaches the end, the bomb will explode. Defuser's errors may also speed up the countdown or even activate the bomb and "kill" him or her. Each bomb has its own limit of time and errors.

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